ERRA, UGO
 Distribuzione geografica
Continente #
NA - Nord America 1.015
AS - Asia 357
EU - Europa 297
SA - Sud America 36
AF - Africa 3
Totale 1.708
Nazione #
US - Stati Uniti d'America 987
HK - Hong Kong 102
CN - Cina 97
RU - Federazione Russa 81
SG - Singapore 65
VN - Vietnam 62
UA - Ucraina 54
IT - Italia 48
IE - Irlanda 36
DE - Germania 32
BR - Brasile 29
CA - Canada 26
CZ - Repubblica Ceca 15
FI - Finlandia 12
KR - Corea 10
JP - Giappone 7
GB - Regno Unito 6
BE - Belgio 4
IN - India 4
SE - Svezia 4
TR - Turchia 4
EC - Ecuador 3
AR - Argentina 2
LT - Lituania 2
MX - Messico 2
ZA - Sudafrica 2
AE - Emirati Arabi Uniti 1
AT - Austria 1
AZ - Azerbaigian 1
BD - Bangladesh 1
BO - Bolivia 1
ET - Etiopia 1
FR - Francia 1
IR - Iran 1
KZ - Kazakistan 1
PH - Filippine 1
PL - Polonia 1
PY - Paraguay 1
Totale 1.708
Città #
Chandler 169
Ann Arbor 129
Woodbridge 114
Hong Kong 102
Princeton 96
Jacksonville 63
Wilmington 60
Ashburn 55
Dong Ket 52
Houston 41
Dublin 36
Beijing 31
Singapore 24
Ottawa 22
Boardman 19
Nanjing 17
Moscow 16
Brno 15
Andover 13
Dallas 12
Düsseldorf 10
Pellezzano 10
The Dalles 10
Washington 10
Dearborn 9
Los Angeles 8
Hebei 7
Mestre 7
Fairfield 6
Guangzhou 6
Munich 6
Redmond 5
Seattle 5
Shenyang 5
Changsha 4
Columbus 4
Council Bluffs 4
Ho Chi Minh City 4
Izmir 4
Jiaxing 4
Zichem 4
Chicago 3
Milan 3
Pune 3
Rome 3
San Francisco 3
Tianjin 3
Boston 2
Boydton 2
Brasília 2
Brooklyn 2
Centro 2
Guayaquil 2
Mexico City 2
Naples 2
Oklahoma City 2
Osaka 2
Redwood City 2
San Jose 2
São Paulo 2
Addis Ababa 1
Alvorada 1
Andirá 1
Asunción 1
Baku 1
Berdsk 1
Biên Hòa 1
Bonito 1
Braunschweig 1
Bình Dương 1
Cape Town 1
Carapicuíba 1
Carney 1
Caxias do Sul 1
Cincinnati 1
Coxim 1
Dormagen 1
Dubai 1
Dunnigan 1
Feira de Santana 1
Florence 1
Haikou 1
Haiphong 1
Helsinki 1
Hải Dương 1
Itu 1
Jackson 1
Jaguaruna 1
Jardim 1
Jatai 1
Jinan 1
Johannesburg 1
João Pessoa 1
Krasnodar 1
La Paz 1
Lewisham 1
Linyi 1
London 1
Makati City 1
Maquinista Savio 1
Totale 1.302
Nome #
Interactive 3D Environments by Using Videogame Engines 178
Sixth Eurographics Italian Chapter Conference 2008 Proceedings 145
An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior 115
BehaveRT: a GPU-based library for autonomous characters 110
A GPU-based interactive bio-inspired visual clustering 108
An Architecture for Distributed Behavioral Models with GPUs 95
Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU 91
Some Considerations on the Design of a P2P Infrastructure for Massive Simulations 85
On the Effect of Exploiting GPUs for a More Eco-sustainable Lease of Life 85
An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets 84
Load Balancing in Mesh-like Computations using Prediction Binary Trees 83
A preliminary investigation of deep emotion-based classification from natural language text 62
Assessing communication media richness in requirements negotiation 46
Comparing two Communication Media in Use Case Modeling: Results from a Controlled Experiment 44
A New Method for Cooperatively Modeling Use Case Diagrams in the Context of Global Software Development 42
Software systems as archipelagos of atolls 39
On the use of virtual reality in software visualization: The case of the city metaphor 37
Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments 35
GPU cost estimation for load balancing in parallel ray tracing 31
Towards the Visualization of Software Systems as 3D Forests: the CodeTrees Environment 31
Assessing Think-Pair-Square in Distributed Modeling of Use Case Diagram 29
Exploring the effectiveness of an augmented reality dressing room 29
Visualizing the evolution of software systems using the forest metaphor 28
Visualising a software system as a city through virtual reality 27
Software Entities as Bird Flocks and Fish Schools 26
The city metaphor in software visualization: feelings, emotions, and thinking 22
Synchronous Communication Media in the Software Requirements Negotiation Process 19
Visualizing the Evolution of Software Systems using the Forest Metaphor 16
Totale 1.742
Categoria #
all - tutte 7.430
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 7.430


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021154 0 15 16 0 15 1 11 0 27 0 15 54
2021/2022125 0 0 0 0 0 0 1 2 27 11 11 73
2022/2023298 28 40 3 47 41 56 0 27 49 1 4 2
2023/2024163 18 6 13 9 11 40 13 11 2 16 3 21
2024/2025260 4 5 4 10 10 29 86 9 15 14 33 41
2025/2026185 43 142 0 0 0 0 0 0 0 0 0 0
Totale 1.742