The paper reports the results related to the application of the FIBAC cultural re-mediation model for the development of an interactive educational experience. The FIBAC model remediates a cultural resource not only with regard to media and the ICT but mainly with regard to its meaning and associated knowledge generating, thus, knowledge paths able to add new meaning to a cultural resource. To contextualize this model for educational and scientific museums, we frame the re-mediation in a didactic model based on the Kolb learning cycle and Brousseau theory of didactic situations, namely the Virtual Scientific Experiment. We evaluated our results with a Proof-of-Concept based on a physic experiment exposed in a real Italian scientific museum.
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