This paper describes the use of a systemic model to design mathematics learning activities in advanced technological environments. The model comprises four roles involved in the learning process which can be played by different actors along the process. Technology is one of these.

Designing mathematics learning activities in e-environments

Giovannina Albano;Umberto Dello Iacono;FIORENTINO, GIUSEPPE;
2018-01-01

Abstract

This paper describes the use of a systemic model to design mathematics learning activities in advanced technological environments. The model comprises four roles involved in the learning process which can be played by different actors along the process. Technology is one of these.
2018
978-87-7078-798-7
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4714545
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