Sport and Exercise Science degrees in Italy have special purposes because the curricula provide, in relationto specific aims, the deepening of some lessons and activities, with internship, workouts, practicalactivities, seminars and similar placement. The distance education methods in e-learning universities hasbeen continuously developed but doesn’t provide the whole solution for the physical and sport activities inExercise and sport sciences degrees. The aim is to identify specific organizational issues about practicalactivities and to recognize the technological products to help the development of unique aspects of thepractice to achieve the learning outcomes. To improve the current vision of the online education, it isutilized the archive research method regarding virtual and robotics knowledge augmented on the realityapplied to distance education. In this way the main technologies, such as Nintendo, PS, Xbox and others,could be utilized for enlarge the education opportunities. For the law aspects have to consider the specificmode to validate the activity in the same manner to play currently with an appropriate modification ofrules.

Sport and Exercise Sciences Degrees in Italy: Comparison Between Online and Traditional Teaching Models

D'Elia F.
;
Raiola G.
2019

Abstract

Sport and Exercise Science degrees in Italy have special purposes because the curricula provide, in relationto specific aims, the deepening of some lessons and activities, with internship, workouts, practicalactivities, seminars and similar placement. The distance education methods in e-learning universities hasbeen continuously developed but doesn’t provide the whole solution for the physical and sport activities inExercise and sport sciences degrees. The aim is to identify specific organizational issues about practicalactivities and to recognize the technological products to help the development of unique aspects of thepractice to achieve the learning outcomes. To improve the current vision of the online education, it isutilized the archive research method regarding virtual and robotics knowledge augmented on the realityapplied to distance education. In this way the main technologies, such as Nintendo, PS, Xbox and others,could be utilized for enlarge the education opportunities. For the law aspects have to consider the specificmode to validate the activity in the same manner to play currently with an appropriate modification ofrules.
2019
978-3-030-31283-1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4729939
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