Driven by the underlying need to combine face-to-face lectures and online activities for the teaching and learning of mathematics at the university level and assuming a co-disciplinary perspective, we investigate theoretical issues concerning task design suitable for blended environments. The tetrahedron model for didactic systems in e-learning is used as a reflective tool to consider three case examples that are selected to highlight the similarities, differences and main principles in the design of online resources. This analysis results in a set of guidelines for effective task design that responds to the needs of both students’ learning and the teacher’s work.
Online resources for mathematics teaching and learning at the university level: Three case examples that highlight principles for task design driven by students’ and teachers’ needs
Albano Giovannina
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2021-01-01
Abstract
Driven by the underlying need to combine face-to-face lectures and online activities for the teaching and learning of mathematics at the university level and assuming a co-disciplinary perspective, we investigate theoretical issues concerning task design suitable for blended environments. The tetrahedron model for didactic systems in e-learning is used as a reflective tool to consider three case examples that are selected to highlight the similarities, differences and main principles in the design of online resources. This analysis results in a set of guidelines for effective task design that responds to the needs of both students’ learning and the teacher’s work.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.