The volume explores elements of contemporary ordinary contemporary life that have become our eyes both problematic and surprising - identities, bodies, senses places, objects, images - as they are transformed relentlessly by the innovations of techno-aesthetic and visual culture of new media and by the applications of virtual and augmented reality to the world in which we are immersed. Delving into the many small experiences and creative practices, but also critical practices, possible today in our hypermedia hypermedia, the volume's editors favour perspectives and tools of reading that are openly inter-, multi- and trans-disciplinary: from aesthetics to Everyday Aesthetics, from theories archaeology of media, from Film to Game Studies. Game Studies.
Il volume esplora elementi della vita ordinaria contemporanea divenuti ai nostri occhi insieme problematici e sorprendenti – identità, corpi, sensi, luoghi, oggetti, immagini – giacché trasformati senza sosta dalle innovazioni della cultura tecno-estetica e visuale dei nuovi media e dalle applicazioni della realtà virtuale e aumentata al mondo in cui siamo immersi. Approfondendo le tante piccole esperienze e pratiche creative, ma anche critiche, oggi possibili nel nostro quotidiano ipermediato, i curatori del volume privilegiano prospettive e strumenti di lettura apertamente inter-, multi- e trans-disciplinari: dall’estetica all’Everyday Aesthetics, dalle teorie all’archeologia dei media, dai Film ai Game Studies.
Immersioni quotidiane. Vita ordinaria, cultura visuale e nuovi media
Fimiani Filippo
;Sabatino Anna Chiara
2023-01-01
Abstract
The volume explores elements of contemporary ordinary contemporary life that have become our eyes both problematic and surprising - identities, bodies, senses places, objects, images - as they are transformed relentlessly by the innovations of techno-aesthetic and visual culture of new media and by the applications of virtual and augmented reality to the world in which we are immersed. Delving into the many small experiences and creative practices, but also critical practices, possible today in our hypermedia hypermedia, the volume's editors favour perspectives and tools of reading that are openly inter-, multi- and trans-disciplinary: from aesthetics to Everyday Aesthetics, from theories archaeology of media, from Film to Game Studies. Game Studies.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.