In the last few years, the theme of accessibility has been the driving force of profound changes, which have revolutionized society and culture represents one of the crucial areas both for the central role it plays in the growth of the individual and society, and for the advanced state of development that accessibility has reached in the cultural sphere. Starting from the consideration that each individual is characterized by multiple facets, in order to create a combination of accessibility and culture, it is not necessary to create unique solutions for everyone, but to think of them on the basis of the characteristics specific to each type of user, in order to satisfy even the less obvious needs, aware of the fact that it is necessary to intervene for the maximum autonomy of the individuals, who show different needs based on their evolutionary condition, age, physical, sensorial and cognitive abilities, training, culture and experience. Therefore, the idea is to develop an augmented reality APP with accessibility and customization features and therefore can be adapted to the needs of each individual user. Once he has framed a reference work with his mobile device, he will be able to access accessible and connected knowledge bases contained in the semantic web. The target is to demonstrate that the knowledge bases currently available can be used to create differentiated paths adapted to the needs of individual users. [edited by Author]

MYC.A.M. (My Customizable and Accesible Museum). Personalizzazione e accessibilità dei beni culturali grazie alla realtà aumentata / Alessandra Gargano , 2021 Mar 31., Anno Accademico 2018 - 2019. [10.14273/unisa-4494].

MYC.A.M. (My Customizable and Accesible Museum). Personalizzazione e accessibilità dei beni culturali grazie alla realtà aumentata

Gargano, Alessandra
2021

Abstract

In the last few years, the theme of accessibility has been the driving force of profound changes, which have revolutionized society and culture represents one of the crucial areas both for the central role it plays in the growth of the individual and society, and for the advanced state of development that accessibility has reached in the cultural sphere. Starting from the consideration that each individual is characterized by multiple facets, in order to create a combination of accessibility and culture, it is not necessary to create unique solutions for everyone, but to think of them on the basis of the characteristics specific to each type of user, in order to satisfy even the less obvious needs, aware of the fact that it is necessary to intervene for the maximum autonomy of the individuals, who show different needs based on their evolutionary condition, age, physical, sensorial and cognitive abilities, training, culture and experience. Therefore, the idea is to develop an augmented reality APP with accessibility and customization features and therefore can be adapted to the needs of each individual user. Once he has framed a reference work with his mobile device, he will be able to access accessible and connected knowledge bases contained in the semantic web. The target is to demonstrate that the knowledge bases currently available can be used to create differentiated paths adapted to the needs of individual users. [edited by Author]
31-mar-2021
Scienze del linguaggio, della società, della politica e dell'educazione
Personalizzazione
Realtà aumentata
Beni culturali
Fimiani, Filippo
De Simone, Giuseppe
Frontini, Francesca
Santoro, Giuseppe
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4924467
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