“You can try to change people’s minds, but you’re just wasting time. Change the tools they have in their hands, and you will change the world”. We will try to present, through this Stewart Brand's assumption, the role of technology and its close connection with playful dynamics, and then describe, after a theoretical framework, a case study whose foundations rest on issues concerning the relationship between mobile devices, games and neurodiversity.

Mobile devices as playful mediators for inclusive teaching: touchscreen, game and neurodiversity

Annarumma Maria
;
Vitale Luigi
2022

Abstract

“You can try to change people’s minds, but you’re just wasting time. Change the tools they have in their hands, and you will change the world”. We will try to present, through this Stewart Brand's assumption, the role of technology and its close connection with playful dynamics, and then describe, after a theoretical framework, a case study whose foundations rest on issues concerning the relationship between mobile devices, games and neurodiversity.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4804755
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