The aim of this study is to provide an example of a methodology to simulate human–machine interaction in human centric design approach for performing ergonomics and (dis)comfort analyses. It consists of gathering data from the real world, creating a virtual model of the environment and a digital human model, and finally simulating interactions with artefacts and human body-parts motions in different software applications. Firstly, motion capture has been carried out using a low-cost motion-capture system with markers and cameras, then data acquired have been processed using Python© and MATLAB© codes to extract useful information about the movements. This information has been processed to recreate the movements in a virtual environment using DELMIA™ and Unreal Engine™. Both methods proved their reliability in testing reachability, but the comparison showed that Unreal Engine™ appears much more realistic in manikin and movements’ simulations than DELMIA™. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Reachability Simulation of Car Dashboard Commands: A Comparison Between Delmia™ v5 and Unreal Engine™ v4

Califano R.;Cappetti N.;Naddeo A.
2023-01-01

Abstract

The aim of this study is to provide an example of a methodology to simulate human–machine interaction in human centric design approach for performing ergonomics and (dis)comfort analyses. It consists of gathering data from the real world, creating a virtual model of the environment and a digital human model, and finally simulating interactions with artefacts and human body-parts motions in different software applications. Firstly, motion capture has been carried out using a low-cost motion-capture system with markers and cameras, then data acquired have been processed using Python© and MATLAB© codes to extract useful information about the movements. This information has been processed to recreate the movements in a virtual environment using DELMIA™ and Unreal Engine™. Both methods proved their reliability in testing reachability, but the comparison showed that Unreal Engine™ appears much more realistic in manikin and movements’ simulations than DELMIA™. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4851372
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