This article is a detailed investigation into the use of Serious Games in education, with a specific focus on the optimization of spatial organization within a school. Its context is the growing problem of student disaffection with school and the urgent need to improve the educational experience. At the heart of this research is a serious game created through the PlayCanvas platform, which actively involved students in collaborating to reorganize com-mon spaces, including libraries, canteens and classrooms. The aim was to improve the flow and functionality of these spaces. The results show that integrating serious games into the educational environment can not only increase students' attachment to school but also de-velop their critical and creative thinking skills (Zollo et al., 2015). This study opens the door to revolutionary new perspectives in education, driving innovation in the organization of learning environments and promoting active student involvement in decision-making (Di Tore et al., 2019).
ENHANCING THE LEARNING ENVIRONMENT THROUGH SERIOUS GAMES: A CASE STUDY WITH PLAYCANVAS
Vincenza Barra
;Felice Corona
2023-01-01
Abstract
This article is a detailed investigation into the use of Serious Games in education, with a specific focus on the optimization of spatial organization within a school. Its context is the growing problem of student disaffection with school and the urgent need to improve the educational experience. At the heart of this research is a serious game created through the PlayCanvas platform, which actively involved students in collaborating to reorganize com-mon spaces, including libraries, canteens and classrooms. The aim was to improve the flow and functionality of these spaces. The results show that integrating serious games into the educational environment can not only increase students' attachment to school but also de-velop their critical and creative thinking skills (Zollo et al., 2015). This study opens the door to revolutionary new perspectives in education, driving innovation in the organization of learning environments and promoting active student involvement in decision-making (Di Tore et al., 2019).I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.