In recent decades, video games have emerged as a dominant form of entertain-ment, surpassing other traditional forms such as film and television in popularity. In parallel, their potential as educational tools has increasingly attracted the attention of researchers, educators and instructional designers. Recent studies suggest that video games can foster ac-tive learning, promote problem-solving and stimulate complex cognitive skills in ways that traditional methodologies often fail to do. This article explores the intersection of game de-sign and pedagogy, with a particular focus on how video games can be integrated into edu-cation to enhance learning processes.

Virtual challenges and real successes: videogames as educational tools

Monica Di Domenico;Tonia De Giuseppe;Pio Alfredo Di Tore
2024

Abstract

In recent decades, video games have emerged as a dominant form of entertain-ment, surpassing other traditional forms such as film and television in popularity. In parallel, their potential as educational tools has increasingly attracted the attention of researchers, educators and instructional designers. Recent studies suggest that video games can foster ac-tive learning, promote problem-solving and stimulate complex cognitive skills in ways that traditional methodologies often fail to do. This article explores the intersection of game de-sign and pedagogy, with a particular focus on how video games can be integrated into edu-cation to enhance learning processes.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4911185
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