DI TORE, Stefano
 Distribuzione geografica
Continente #
EU - Europa 275
AS - Asia 12
NA - Nord America 5
SA - Sud America 1
Totale 293
Nazione #
IT - Italia 260
TR - Turchia 7
US - Stati Uniti d'America 5
DE - Germania 3
GB - Regno Unito 3
CH - Svizzera 2
CZ - Repubblica Ceca 2
FR - Francia 2
ID - Indonesia 2
NL - Olanda 2
QA - Qatar 2
AR - Argentina 1
RO - Romania 1
VN - Vietnam 1
Totale 293
Città #
Salerno 104
Fisciano 25
Santa Maria Capua Vetere 17
Marcianise 8
Turin 8
Sarno 7
Naples 6
Catania 4
Dalmine 4
Adana 3
Brooklyn 3
Florence 3
Rimini 3
Rome 3
Scaletta Zanclea 3
Alcamo 2
Bolu 2
Caserta 2
Casoria 2
Doha 2
Frankfurt am Main 2
Lugano 2
Milan 2
Oliveto Citra 2
Pomigliano D'arco 2
San Valentino Torio 2
Saricam 2
Stenico 2
Toritto 2
Arenzano 1
Ariano Irpino 1
Atri 1
Bari 1
Bologna 1
Buenos Aires 1
Castrovillari 1
Cluj-Napoca 1
Council Bluffs 1
Edinburgh 1
Esporlatu 1
Fleming Island 1
Frattaminore 1
Groningen 1
Jakarta 1
Kurim 1
La Rochelle 1
Lecce 1
London 1
Lucca 1
Manduria 1
Napoli 1
Nemoli 1
Palermo 1
Reutlingen 1
San Giorgio Del Sannio 1
Scafati 1
Sesto San Giovanni 1
Seveso 1
Vignola 1
Vũng Tàu 1
Yogyakarta 1
Totale 261
Nome #
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM, file e2915b35-9638-8981-e053-6605fe0a83a3 40
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA, file e2915b32-2866-8981-e053-6605fe0a83a3 30
null, file 999752f0-819b-4db7-816e-e02ea2f398e2 21
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships, file 2950722f-dbdc-4592-aa05-4c3ed0d0be3e 13
Virtual Reality Head-Mounted Display Used In Online & Distance Education, file e2915b33-609d-8981-e053-6605fe0a83a3 9
La sperimentazione di D-BOX nella scuola primaria per apprendere il codice binario e le potenze del numero 2, file e2915b35-9c34-8981-e053-6605fe0a83a3 9
La Perspective taking e i meccanismi di codifica in ambiente virtuale., file 4e2f4c82-0307-49d7-8457-43c57ca09fd5 8
The extended body in the teaching-learning process, file e2915b31-29ea-8981-e053-6605fe0a83a3 8
An-Edugame-as-a-Didactic-Tool-for-the-Development-of-Executive-Functions, file 840d3bc7-6710-450c-a29c-87e28638a82a 7
Pilot Study in Visual Motor Integration and Specific Learning Disabilities, file e2915b31-1776-8981-e053-6605fe0a83a3 7
The use of the calorimetric system to measure factors related to the competence of teachers of primary school, file e2915b31-1ead-8981-e053-6605fe0a83a3 7
Measuring the Reading Abilities of Dyslexic Children through a Visual Game, file e2915b31-7245-8981-e053-6605fe0a83a3 7
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders, file e2915b31-f769-8981-e053-6605fe0a83a3 7
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico, file e2915b32-5eef-8981-e053-6605fe0a83a3 7
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis, file e2915b31-1220-8981-e053-6605fe0a83a3 6
Simplex approaches to develop reading competence in primary school, file e2915b31-ebc1-8981-e053-6605fe0a83a3 6
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students, file e2915b31-0e39-8981-e053-6605fe0a83a3 4
null, file e2915b31-126e-8981-e053-6605fe0a83a3 4
The value of didactic-pedagogical skills of canoe-polo technical, file e2915b31-1995-8981-e053-6605fe0a83a3 4
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS), file e2915b31-1ea0-8981-e053-6605fe0a83a3 4
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education, file e2915b31-2804-8981-e053-6605fe0a83a3 4
Body, movement and space for a simplex didactics, file e2915b32-3c05-8981-e053-6605fe0a83a3 4
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS, file e2915b35-68bd-8981-e053-6605fe0a83a3 4
L’apprendimento in ambienti di mixed reality., file e2915b35-8677-8981-e053-6605fe0a83a3 4
Motor activities and sport in the educational context of the Campania Region, file e2915b31-13b7-8981-e053-6605fe0a83a3 3
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts, file e2915b31-1510-8981-e053-6605fe0a83a3 3
PHYSICAL EDUCATION AND SPORT IN THE CAMPANIA REGION, file e2915b31-1f66-8981-e053-6605fe0a83a3 3
Digital Umwelt: Towards a Didactic Use of Natural Interfaces, file e2915b31-27ee-8981-e053-6605fe0a83a3 3
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy, file e2915b32-23f9-8981-e053-6605fe0a83a3 3
Didactics and “Simplexity”: Umwelt as a Perceptive Interface, file e2915b32-3da0-8981-e053-6605fe0a83a3 3
Didattica semplessa e competenze di lettura nella scuola primaria, file e2915b33-5d17-8981-e053-6605fe0a83a3 3
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning, file e2915b33-b6e9-8981-e053-6605fe0a83a3 3
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti, file e2915b34-8b3f-8981-e053-6605fe0a83a3 3
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders, file 2e01cd57-6e84-4547-aa51-ba0d46daebd5 2
Emorobot: interazione bambino-robot per promuovere lo sviluppo delle abilità sociali nei bambini con Disturbo dello Spettro Autistico, file 8f4a058b-114e-4f0f-a0b8-97274bcbff5f 2
null, file 97fb6cc8-09c2-437b-8dd5-fa8448a8fb3f 2
La didattica museale: tra allestimenti museali, videoinstallazioni e lettura ad alta voce per promuovere le intelligenze multiple, file cd1e23bd-eb2e-478d-b8fd-dae89516a7a2 2
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test, file e2915b31-139c-8981-e053-6605fe0a83a3 2
Exergames as Teaching Tools: New Forms of Human Machine Interaction, file e2915b31-1ad0-8981-e053-6605fe0a83a3 2
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS), file e2915b31-1e9e-8981-e053-6605fe0a83a3 2
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model, file e2915b31-1f60-8981-e053-6605fe0a83a3 2
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming, file e2915b31-1fac-8981-e053-6605fe0a83a3 2
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS, file e2915b31-29fc-8981-e053-6605fe0a83a3 2
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community., file e2915b31-9914-8981-e053-6605fe0a83a3 2
SKILLS AND FORECAST FOR MEDIA EDUCATORS, file e2915b33-5a88-8981-e053-6605fe0a83a3 2
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy, file e2915b33-a685-8981-e053-6605fe0a83a3 2
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process, file e2915b33-f590-8981-e053-6605fe0a83a3 2
The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum education, file f012fce9-cfdc-4ef9-81b9-48d6e79ecc1d 2
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study, file 38d09732-3d54-4563-83ad-da2ce9790ddb 1
HOW SERIOUS CAN PROMOTE INCLUSION, HISTORY AND CULTURAL HERITAGE THROUGH THE VIRTUAL REALITY, file 5fe460e4-0650-43f6-869e-f4cbbc65e207 1
Exergames as Teaching Tools, file e2915b31-1772-8981-e053-6605fe0a83a3 1
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico, file e2915b31-243e-8981-e053-6605fe0a83a3 1
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills, file e2915b31-2441-8981-e053-6605fe0a83a3 1
Il Gioco delle Forme”: Design and Development of an Educational Exergame, file e2915b31-27ed-8981-e053-6605fe0a83a3 1
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling, file e2915b31-2c12-8981-e053-6605fe0a83a3 1
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community., file e2915b31-93eb-8981-e053-6605fe0a83a3 1
Dislessia e videogames: Il potenziale didattico dei videogiochi, file e2915b31-b815-8981-e053-6605fe0a83a3 1
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives, file e2915b32-184b-8981-e053-6605fe0a83a3 1
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria., file e2915b32-1aa8-8981-e053-6605fe0a83a3 1
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità, file e2915b34-d06f-8981-e053-6605fe0a83a3 1
Totale 293
Categoria #
all - tutte 525
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 525


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20197 0 0 1 0 0 3 2 0 0 0 1 0
2019/202018 0 0 4 1 0 0 5 1 5 0 1 1
2020/20219 2 0 2 0 2 0 0 0 2 1 0 0
2021/202215 0 0 4 0 0 0 0 0 0 0 0 11
2022/2023162 8 3 9 23 38 18 42 8 8 2 0 3
2023/20247 1 4 2 0 0 0 0 0 0 0 0 0
Totale 293