DI TORE, Stefano
 Distribuzione geografica
Continente #
AS - Asia 19.219
NA - Nord America 7.327
EU - Europa 6.149
SA - Sud America 751
AF - Africa 114
OC - Oceania 11
Continente sconosciuto - Info sul continente non disponibili 7
Totale 33.578
Nazione #
HK - Hong Kong 15.549
US - Stati Uniti d'America 7.187
IT - Italia 4.015
SG - Singapore 1.612
CN - Cina 801
BR - Brasile 568
VN - Vietnam 524
RU - Federazione Russa 391
DE - Germania 360
FR - Francia 358
UA - Ucraina 283
IE - Irlanda 146
TR - Turchia 141
FI - Finlandia 126
KR - Corea 118
NL - Olanda 102
IN - India 101
SE - Svezia 101
GB - Regno Unito 93
BD - Bangladesh 87
AR - Argentina 75
CA - Canada 62
MX - Messico 46
IQ - Iraq 42
ZA - Sudafrica 41
AT - Austria 34
JP - Giappone 32
ID - Indonesia 31
PL - Polonia 29
PK - Pakistan 28
ES - Italia 27
AE - Emirati Arabi Uniti 26
PH - Filippine 22
CO - Colombia 21
VE - Venezuela 21
MY - Malesia 18
CZ - Repubblica Ceca 17
EC - Ecuador 17
CL - Cile 16
PY - Paraguay 12
MA - Marocco 11
TN - Tunisia 11
DZ - Algeria 10
GR - Grecia 10
BE - Belgio 9
CH - Svizzera 9
UZ - Uzbekistan 9
AU - Australia 8
EG - Egitto 8
PE - Perù 8
TH - Thailandia 8
UY - Uruguay 8
JM - Giamaica 7
LT - Lituania 7
TW - Taiwan 7
AL - Albania 6
IL - Israele 6
KE - Kenya 6
PS - Palestinian Territory 6
CR - Costa Rica 5
EU - Europa 5
IR - Iran 5
JO - Giordania 5
KZ - Kazakistan 5
LB - Libano 5
BO - Bolivia 4
DO - Repubblica Dominicana 4
GE - Georgia 4
MK - Macedonia 4
AO - Angola 3
AZ - Azerbaigian 3
ET - Etiopia 3
MD - Moldavia 3
NG - Nigeria 3
OM - Oman 3
PA - Panama 3
PT - Portogallo 3
RS - Serbia 3
SA - Arabia Saudita 3
SN - Senegal 3
BF - Burkina Faso 2
BW - Botswana 2
CG - Congo 2
CI - Costa d'Avorio 2
CY - Cipro 2
GH - Ghana 2
GT - Guatemala 2
HN - Honduras 2
HR - Croazia 2
KG - Kirghizistan 2
MN - Mongolia 2
MT - Malta 2
NP - Nepal 2
NZ - Nuova Zelanda 2
PR - Porto Rico 2
QA - Qatar 2
SV - El Salvador 2
SY - Repubblica araba siriana 2
AM - Armenia 1
BB - Barbados 1
Totale 33.551
Città #
Hong Kong 15.529
Ann Arbor 1.091
San Jose 732
Singapore 721
Dallas 623
Chandler 517
Wilmington 456
Ashburn 410
Princeton 357
Naples 352
Jacksonville 351
Woodbridge 325
Rome 231
Salerno 231
Houston 220
Council Bluffs 203
Beijing 178
Ho Chi Minh City 159
Lauterbourg 153
Fisciano 145
The Dalles 136
Dublin 133
Munich 102
Hanoi 101
Milan 101
Izmir 91
Los Angeles 91
Andover 76
Bari 72
Nanjing 72
Boardman 65
Moscow 64
New York 64
Dong Ket 61
Pellezzano 57
Mestre 54
São Paulo 50
Memphis 49
Napoli 46
Düsseldorf 44
Palermo 41
Turku 41
Catania 38
Santa Clara 37
Turin 33
Bologna 32
Orem 32
Helsinki 31
Shenyang 31
Poggiomarino 29
Tokyo 29
Pune 28
Changsha 27
Florence 27
Hebei 27
Redwood City 27
Chennai 26
Fairfield 26
Warsaw 26
Washington 26
Arcore 25
Denver 25
Nanchang 25
Nürnberg 25
Rio de Janeiro 25
Brooklyn 24
Nocera Superiore 24
San Giuseppe Vesuviano 24
Amsterdam 23
Sarno 23
Stockholm 23
Vasto 23
Brescia 22
Da Nang 22
Jiaxing 22
Livorno 22
Montreal 21
Nuremberg 21
San Nicola la Strada 21
Capaccio 20
Chicago 20
Dearborn 20
Frankfurt am Main 20
Atlanta 19
Johannesburg 19
Seoul 19
Genoa 18
Haiphong 18
Pomigliano d'Arco 18
Caserta 17
Seattle 17
Vienna 16
Nola 15
Norwalk 15
Taranto 15
Tianjin 15
Acerra 14
Giugliano in Campania 14
Toronto 14
Altavilla Irpina 13
Totale 25.923
Nome #
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships 2.291
Motor skills and new technologies to have access to school knowledge in italian primary school 1.242
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 1.008
The value of didactic-pedagogical skills of canoe-polo technical 940
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 844
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 811
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 712
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 676
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 664
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 612
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 601
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 599
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 595
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 553
A Constructivist Approach to Virtual Reality for Experiential Learning 549
TRAIETTORIE NON LINEARI NELLA RICERCA 494
Motor activities and sport in the educational context of the Campania Region 461
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 458
Todino, M. D., Di Tore, S., Di Tore, P. A., Iannaccone, A. ., & Sibilio, M. (2023). L’ importanza dell’Uncanny Valley e dell’Emotional Design negli ambienti d’apprendimento virtuale: possibili impatti sulla gestione della risposta emotiva del discente. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(3). https://doi.org/10.32043/jimtlt.v3i3.103 405
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 397
New Technologies for Motor Didactics (IND. COPERNICUS) 350
Simplex approaches to develop reading competence in primary school 329
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 320
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 311
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 293
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 278
The extended body in the teaching-learning process 275
Dislessia e videogames: Il potenziale didattico dei videogiochi 273
Semplessità e lettura della mente. Strategie didattiche inclusive 272
Software didattici e dislessia 271
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 267
SIM Scuola Italiana Moderna 254
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 249
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 241
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 240
MAXIMISING ACCESSIBILITY IN MUSEUM EDUCATION THROUGH VIRTUAL REALITY: AN INCLUSIVE PERSPECTIVE 224
Enhancing Cultural Heritage through Extended Reality and 3D Printing: Towards Inclusive and Sustainable Experiences 223
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 223
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 220
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 218
The educational use of stabilometric platforms for the realization of physical activity for the elderly 217
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 216
Colmare il divario tra Scuola e Storia: il Progetto Scan Italy 201
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 200
Virtual Reality Head-Mounted Display Used In Online & Distance Education 196
D-BOX: how to teach binary code using a game in primary school 193
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 192
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 190
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 189
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 182
Il Gioco delle Forme”: Design and Development of an Educational Exergame 182
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 171
Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. 169
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 169
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 167
Measuring perspective taking with the “Virtual Class” videogame: A child development study 164
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 162
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 161
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 161
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 161
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 160
Natural user interfaces as a powerful tool for courseware design in physical education 158
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 158
Corporeità Tecnologiche 154
Design di una soluzione pedagogico-didattica-tecnologica 153
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 152
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 151
Body, movement and space for a simplex didactics 151
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 145
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0 144
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 144
Exergames as Teaching Tools 143
Media Education 141
Didattica semplessa e competenze di lettura nella scuola primaria 141
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 140
An Edugame as a Didactic Tool for the Development of Executive Functions 139
How technologies in the classroom are modifying space and time management in teachers’experience? 139
Cartografia e gamification: la web-application GeoBes 138
SKILLS AND FORECAST FOR MEDIA EDUCATORS 137
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 137
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 134
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence 133
Augmented body 132
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 130
La Perspective taking e i meccanismi di codifica in ambiente virtuale. 129
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 125
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 122
L’apprendimento in ambienti di mixed reality 121
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 117
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 117
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 117
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 116
Exergames as Teaching Tools: New Forms of Human Machine Interaction 114
Physical Education and sport in campania region 114
Motion Analysis in Didactic Exergames Design 113
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 112
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 111
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 109
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 109
ASD-ROBOT: AN APPROACH THAT TAKES INTO ACCOUNT THE SENSORIALITY IN THE INTERACTION BETWEEN CHILD, THERAPIST AND ROBOT 107
Totale 29.193
Categoria #
all - tutte 73.717
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 73.717


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021132 0 0 0 0 0 0 0 0 0 0 0 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20253.507 107 50 87 131 200 191 336 317 447 194 300 1.147
2025/202621.644 3.864 7.311 4.790 892 957 483 1.186 320 482 908 279 172
Totale 33.929