DI TORE, Stefano
 Distribuzione geografica
Continente #
NA - Nord America 4.386
EU - Europa 3.126
AS - Asia 555
AF - Africa 7
Continente sconosciuto - Info sul continente non disponibili 5
OC - Oceania 3
SA - Sud America 1
Totale 8.083
Nazione #
US - Stati Uniti d'America 4.378
IT - Italia 2.194
CN - Cina 333
UA - Ucraina 268
DE - Germania 187
IE - Irlanda 140
TR - Turchia 95
SE - Svezia 79
FR - Francia 72
VN - Vietnam 62
RU - Federazione Russa 57
FI - Finlandia 55
GB - Regno Unito 29
IN - India 28
NL - Olanda 10
ES - Italia 9
BE - Belgio 8
PH - Filippine 7
TH - Thailandia 7
EU - Europa 5
HK - Hong Kong 5
CA - Canada 4
MK - Macedonia 4
MX - Messico 4
MY - Malesia 4
SG - Singapore 4
AT - Austria 3
CH - Svizzera 3
DZ - Algeria 3
GR - Grecia 3
JP - Giappone 3
KR - Corea 3
IL - Israele 2
NZ - Nuova Zelanda 2
ZA - Sudafrica 2
AR - Argentina 1
AU - Australia 1
CM - Camerun 1
CZ - Repubblica Ceca 1
DK - Danimarca 1
EG - Egitto 1
ID - Indonesia 1
IR - Iran 1
PL - Polonia 1
RO - Romania 1
SI - Slovenia 1
Totale 8.083
Città #
Ann Arbor 1.091
Chandler 517
Wilmington 455
Princeton 357
Jacksonville 350
Woodbridge 323
Houston 207
Salerno 171
Ashburn 155
Dublin 129
Izmir 91
Rome 90
Naples 88
Andover 76
Beijing 74
Nanjing 70
Boardman 61
Dong Ket 61
Pellezzano 57
Mestre 54
Fisciano 50
Napoli 46
Düsseldorf 43
Milan 37
Shenyang 31
Bari 29
Hebei 27
Redwood City 27
Changsha 26
Pune 26
Arcore 25
Fairfield 25
Nanchang 25
Nürnberg 25
Vasto 23
Washington 23
Jiaxing 21
Dearborn 20
Brescia 18
Catania 17
Livorno 17
Norwalk 15
Tianjin 14
Altavilla Irpina 13
Capaccio 13
Pomigliano d'Arco 13
Bologna 12
Palermo 12
Battipaglia 11
Caserta 11
San Diego 11
Seattle 11
Acerra 10
Paris 10
Pescara 10
Castellammare di Stabia 9
Macerata 9
San Martino Valle Caudina 9
Arezzo 8
Atlanta 8
Campobasso 8
Cava De' Tirreni 8
Marsala 8
Nocera Inferiore 8
Turin 8
Urbino 8
Fasano 7
Genoa 7
Giugliano in Campania 7
Guangzhou 7
Melfi 7
Mercato San Severino 7
Padova 7
Pompei 7
Aversa 6
Falls Church 6
Foggia 6
Gragnano 6
Lagny-sur-Marne 6
Lissone 6
Sant'anastasia 6
Amalfi 5
Ancona 5
Angri 5
Aprilia 5
Avellino 5
Cambridge 5
Carbonera 5
Chieti 5
Dormagen 5
Florence 5
Lecce 5
Lusciano 5
Mozzo 5
Nettuno 5
Pagani 5
Pisa 5
Redmond 5
San Giuseppe Vesuviano 5
San Nicola la Strada 5
Totale 5.508
Nome #
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 514
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 261
TRAIETTORIE NON LINEARI NELLA RICERCA 215
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 150
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 147
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 146
Il Gioco delle Forme”: Design and Development of an Educational Exergame 136
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 132
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 121
Body, movement and space for a simplex didactics 116
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 112
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 111
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 111
The value of didactic-pedagogical skills of canoe-polo technical 106
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 106
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 104
Simplex approaches to develop reading competence in primary school 104
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 102
Virtual Reality Head-Mounted Display Used In Online & Distance Education 101
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 99
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 99
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 98
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 97
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 96
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 96
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 95
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 93
A Constructivist Approach to Virtual Reality for Experiential Learning 92
Design di una soluzione pedagogico-didattica-tecnologica 92
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 92
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 90
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 88
Semplessità e lettura della mente. Strategie didattiche inclusive 87
The extended body in the teaching-learning process 86
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 86
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 85
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 84
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 82
Augmented body 80
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 79
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 78
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 77
The educational use of stabilometric platforms for the realization of physical activity for the elderly 75
Exergames as Teaching Tools 74
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 73
Motion Analysis in Didactic Exergames Design 73
Exergames as Teaching Tools: New Forms of Human Machine Interaction 73
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 72
How technologies in the classroom are modifying space and time management in teachers’experience? 72
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 71
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 71
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 70
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 70
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 69
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 69
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 68
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 68
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 68
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 65
null 65
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 65
Didattica semplessa e competenze di lettura nella scuola primaria 64
Dislessia e videogames: Il potenziale didattico dei videogiochi 63
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 61
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 61
Corporeità Tecnologiche 59
Motor skills and new technologies to have access to school knowledge in italian primary school 57
Motor activities and sport in the educational context of the Campania Region 57
SKILLS AND FORECAST FOR MEDIA EDUCATORS 57
Cartografia e gamification: la web-application GeoBes 57
Natural user interfaces as a powerful tool for courseware design in physical education 56
Motor activities and virtual reality to teach music in primary school for partially sighted pupils 55
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 54
Software didattici e dislessia 51
Measuring perspective taking with the “Virtual Class” videogame: A child development study 49
New Technologies for Motor Didactics (IND. COPERNICUS) 49
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 49
Physical Education and sport in campania region 47
Learning Management System applicati alla disabilità 45
ROBOTICS TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN AUTISTIC CHILDREN 45
SIM Scuola Italiana Moderna 43
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 43
Pio Alfredo Di Tore, Michele Domenico Todino, Stefano Di Tore, Maurizio Sibilio, Alain Berthoz (2023). Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal. In: (a cura di): Pio Alfredo Di Tore Eva Podovšovnik Axelsson, UBIQ.2022 - Metawelt: Corpi, Interazioni, Educazioni. vol. 3, p. 1-7, ROMA:EDIZIONI UNIVERSITARIE ROMANE, ISBN: 978 88 6022 460 6 42
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 42
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 42
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 42
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 40
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 36
La sperimentazione di D-BOX nella scuola primaria per apprendere il codice binario e le potenze del numero 2 36
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 33
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 32
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 32
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 31
D-BOX: how to teach binary code using a game in primary school 30
Tecnologie per l'inclusione e Media Education 28
La prototipazione di wearable technologies per realizzare percorsi di media education nella scuola secondaria di secondo grado 28
Didattica a distanza e cyber attacchi: quale formazione per i docenti? 26
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 26
DAL METAVERSO ALLA STAMPA 3D: Prospettive semplesse della didattica innovativa 26
Design and development of a didactical edugame to foster spatial thinking 25
Totale 7.996
Categoria #
all - tutte 20.576
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 20.576


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019174 0 0 0 0 0 0 0 0 0 39 128 7
2019/2020800 227 2 75 4 49 27 94 30 68 67 137 20
2020/2021896 31 58 59 14 86 36 82 52 118 89 139 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.150 91 119 109 109 120 158 110 138 76 120 0 0
Totale 8.365