DI TORE, Stefano
 Distribuzione geografica
Continente #
NA - Nord America 4.418
EU - Europa 3.322
AS - Asia 661
AF - Africa 7
Continente sconosciuto - Info sul continente non disponibili 5
OC - Oceania 3
SA - Sud America 1
Totale 8.417
Nazione #
US - Stati Uniti d'America 4.410
IT - Italia 2.371
CN - Cina 364
UA - Ucraina 268
DE - Germania 188
IE - Irlanda 140
TR - Turchia 98
FR - Francia 83
SE - Svezia 79
SG - Singapore 74
VN - Vietnam 62
RU - Federazione Russa 57
FI - Finlandia 56
GB - Regno Unito 31
IN - India 28
NL - Olanda 10
ES - Italia 9
BE - Belgio 8
PH - Filippine 7
TH - Thailandia 7
CH - Svizzera 5
EU - Europa 5
GR - Grecia 5
HK - Hong Kong 5
CA - Canada 4
MK - Macedonia 4
MX - Messico 4
MY - Malesia 4
AT - Austria 3
DZ - Algeria 3
IR - Iran 3
JP - Giappone 3
KR - Corea 3
IL - Israele 2
NZ - Nuova Zelanda 2
ZA - Sudafrica 2
AR - Argentina 1
AU - Australia 1
CM - Camerun 1
CZ - Repubblica Ceca 1
DK - Danimarca 1
EG - Egitto 1
ID - Indonesia 1
PL - Polonia 1
RO - Romania 1
SI - Slovenia 1
Totale 8.417
Città #
Ann Arbor 1.091
Chandler 517
Wilmington 455
Princeton 357
Jacksonville 350
Woodbridge 323
Houston 207
Salerno 182
Ashburn 156
Dublin 129
Naples 113
Rome 99
Izmir 91
Beijing 82
Andover 76
Nanjing 70
Boardman 63
Dong Ket 61
Pellezzano 57
Fisciano 55
Mestre 54
Bari 49
Napoli 46
Milan 45
Düsseldorf 43
Singapore 41
Shenyang 31
Hebei 27
Redwood City 27
Changsha 26
Pune 26
Arcore 25
Fairfield 25
Nanchang 25
Nürnberg 25
Los Angeles 23
Vasto 23
Washington 23
Livorno 22
Jiaxing 21
Dearborn 20
Brescia 18
Catania 17
Norwalk 15
Pomigliano d'Arco 14
Tianjin 14
Altavilla Irpina 13
Battipaglia 13
Bologna 13
Capaccio 13
Caserta 12
Palermo 12
Florence 11
San Diego 11
Seattle 11
Acerra 10
Paris 10
Pescara 10
Castellammare di Stabia 9
Guangzhou 9
Macerata 9
Padova 9
San Martino Valle Caudina 9
Taranto 9
Arezzo 8
Assago 8
Atlanta 8
Campobasso 8
Cava De' Tirreni 8
Marsala 8
Nocera Inferiore 8
San Nicola la Strada 8
Turin 8
Urbino 8
Fasano 7
Genoa 7
Giugliano in Campania 7
Lecce 7
Melfi 7
Mercato San Severino 7
Pompei 7
Villongo 7
Aversa 6
Falls Church 6
Foggia 6
Gragnano 6
Lagny-sur-Marne 6
Lissone 6
Sant'anastasia 6
Amalfi 5
Ancona 5
Angri 5
Aprilia 5
Avellino 5
Cambridge 5
Carbonera 5
Casalnuovo di Napoli 5
Chieti 5
Dormagen 5
Helsinki 5
Totale 5.685
Nome #
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 578
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 293
TRAIETTORIE NON LINEARI NELLA RICERCA 216
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 155
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 149
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 148
Il Gioco delle Forme”: Design and Development of an Educational Exergame 138
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 134
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 122
Body, movement and space for a simplex didactics 119
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 115
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 113
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 111
Virtual Reality Head-Mounted Display Used In Online & Distance Education 107
The value of didactic-pedagogical skills of canoe-polo technical 106
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 106
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 104
Simplex approaches to develop reading competence in primary school 104
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 103
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 103
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 99
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 99
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 98
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 97
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 97
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 97
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 97
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 96
A Constructivist Approach to Virtual Reality for Experiential Learning 93
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 93
Design di una soluzione pedagogico-didattica-tecnologica 92
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 89
The extended body in the teaching-learning process 89
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 89
Semplessità e lettura della mente. Strategie didattiche inclusive 88
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 87
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 86
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 82
Augmented body 81
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 79
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 79
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 79
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 75
Exergames as Teaching Tools 75
The educational use of stabilometric platforms for the realization of physical activity for the elderly 75
Motion Analysis in Didactic Exergames Design 74
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 73
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 73
Exergames as Teaching Tools: New Forms of Human Machine Interaction 73
How technologies in the classroom are modifying space and time management in teachers’experience? 73
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 71
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 71
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 70
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 70
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 69
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 69
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 69
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 68
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 68
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 66
Dislessia e videogames: Il potenziale didattico dei videogiochi 65
null 65
Didattica semplessa e competenze di lettura nella scuola primaria 65
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 62
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 62
Measuring perspective taking with the “Virtual Class” videogame: A child development study 61
Corporeità Tecnologiche 60
Motor skills and new technologies to have access to school knowledge in italian primary school 59
Natural user interfaces as a powerful tool for courseware design in physical education 58
Cartografia e gamification: la web-application GeoBes 58
Motor activities and sport in the educational context of the Campania Region 57
SKILLS AND FORECAST FOR MEDIA EDUCATORS 57
Motor activities and virtual reality to teach music in primary school for partially sighted pupils 55
Software didattici e dislessia 54
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 54
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 50
New Technologies for Motor Didactics (IND. COPERNICUS) 49
Physical Education and sport in campania region 47
ROBOTICS TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN AUTISTIC CHILDREN 47
Pio Alfredo Di Tore, Michele Domenico Todino, Stefano Di Tore, Maurizio Sibilio, Alain Berthoz (2023). Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal. In: (a cura di): Pio Alfredo Di Tore Eva Podovšovnik Axelsson, UBIQ.2022 - Metawelt: Corpi, Interazioni, Educazioni. vol. 3, p. 1-7, ROMA:EDIZIONI UNIVERSITARIE ROMANE, ISBN: 978 88 6022 460 6 46
Learning Management System applicati alla disabilità 46
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 45
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 44
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 43
SIM Scuola Italiana Moderna 43
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 42
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 42
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 40
La sperimentazione di D-BOX nella scuola primaria per apprendere il codice binario e le potenze del numero 2 40
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 39
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 36
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 35
L’apprendimento in ambienti di mixed reality. 35
DAL METAVERSO ALLA STAMPA 3D: Prospettive semplesse della didattica innovativa 35
Tecnologie per l'inclusione e Media Education 33
D-BOX: how to teach binary code using a game in primary school 33
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 33
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 31
La prototipazione di wearable technologies per realizzare percorsi di media education nella scuola secondaria di secondo grado 29
Didattica a distanza e cyber attacchi: quale formazione per i docenti? 28
Totale 8.275
Categoria #
all - tutte 22.703
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 22.703


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20197 0 0 0 0 0 0 0 0 0 0 0 7
2019/2020800 227 2 75 4 49 27 94 30 68 67 137 20
2020/2021896 31 58 59 14 86 36 82 52 118 89 139 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.484 91 119 109 109 120 158 110 138 76 195 124 135
Totale 8.699