DI TORE, Stefano
 Distribuzione geografica
Continente #
AS - Asia 19.339
NA - Nord America 8.446
EU - Europa 7.011
SA - Sud America 753
Continente sconosciuto - Info sul continente non disponibili 359
AF - Africa 118
OC - Oceania 11
Totale 36.037
Nazione #
HK - Hong Kong 15.577
US - Stati Uniti d'America 8.244
IT - Italia 4.865
SG - Singapore 1.646
CN - Cina 839
BR - Brasile 570
VN - Vietnam 524
RU - Federazione Russa 391
DE - Germania 362
FR - Francia 360
UA - Ucraina 283
IE - Irlanda 146
TR - Turchia 145
FI - Finlandia 126
KR - Corea 118
IN - India 105
NL - Olanda 103
SE - Svezia 102
BD - Bangladesh 98
GB - Regno Unito 95
CA - Canada 92
AR - Argentina 75
MX - Messico 50
IQ - Iraq 42
ZA - Sudafrica 42
AT - Austria 34
JP - Giappone 32
ID - Indonesia 31
PL - Polonia 31
PK - Pakistan 28
ES - Italia 27
AE - Emirati Arabi Uniti 26
PH - Filippine 22
CO - Colombia 21
VE - Venezuela 21
MY - Malesia 18
CZ - Repubblica Ceca 17
EC - Ecuador 17
CL - Cile 16
JM - Giamaica 14
MA - Marocco 12
PY - Paraguay 12
TN - Tunisia 11
CH - Svizzera 10
DZ - Algeria 10
GR - Grecia 10
BE - Belgio 9
UZ - Uzbekistan 9
AU - Australia 8
EG - Egitto 8
PE - Perù 8
TH - Thailandia 8
UY - Uruguay 8
CR - Costa Rica 7
LT - Lituania 7
TW - Taiwan 7
AL - Albania 6
GT - Guatemala 6
IL - Israele 6
KE - Kenya 6
PS - Palestinian Territory 6
EU - Europa 5
IR - Iran 5
JO - Giordania 5
KZ - Kazakistan 5
LB - Libano 5
NI - Nicaragua 5
SV - El Salvador 5
BO - Bolivia 4
DO - Repubblica Dominicana 4
GE - Georgia 4
HN - Honduras 4
MK - Macedonia 4
AO - Angola 3
AZ - Azerbaigian 3
ET - Etiopia 3
MD - Moldavia 3
NG - Nigeria 3
OM - Oman 3
PA - Panama 3
PR - Porto Rico 3
PT - Portogallo 3
QA - Qatar 3
RS - Serbia 3
SA - Arabia Saudita 3
SN - Senegal 3
BF - Burkina Faso 2
BW - Botswana 2
CG - Congo 2
CI - Costa d'Avorio 2
CY - Cipro 2
DM - Dominica 2
GH - Ghana 2
HR - Croazia 2
KG - Kirghizistan 2
MN - Mongolia 2
MT - Malta 2
NP - Nepal 2
NZ - Nuova Zelanda 2
SC - Seychelles 2
Totale 35.651
Città #
Hong Kong 15.553
Ann Arbor 1.091
San Jose 963
Singapore 743
Dallas 633
Milan 566
Chandler 517
Wilmington 457
Ashburn 453
Naples 377
Council Bluffs 367
Princeton 357
Jacksonville 351
Rome 331
Woodbridge 327
Salerno 233
Houston 226
Beijing 216
Ho Chi Minh City 159
Lauterbourg 153
Fisciano 145
The Dalles 136
Dublin 133
Munich 102
Hanoi 101
Los Angeles 95
Izmir 91
Santa Clara 86
Bari 81
Andover 76
New York 73
Nanjing 72
Boardman 65
Moscow 64
Dong Ket 61
Turin 61
Pellezzano 57
Mestre 54
São Paulo 51
Memphis 50
Napoli 46
Palermo 45
Bologna 44
Düsseldorf 44
Florence 41
Turku 41
Catania 40
Figino 40
Orem 35
Brooklyn 34
Washington 32
Helsinki 31
Shenyang 31
Denver 30
Chicago 29
Poggiomarino 29
Tokyo 29
Phoenix 28
Pune 28
Changsha 27
Hebei 27
Redwood City 27
Warsaw 27
Chennai 26
Fairfield 26
Arcore 25
Atlanta 25
Brescia 25
Nanchang 25
Nürnberg 25
Rio de Janeiro 25
Montreal 24
Nocera Superiore 24
San Giuseppe Vesuviano 24
Stockholm 24
Amsterdam 23
Livorno 23
Sarno 23
Vasto 23
Da Nang 22
Genoa 22
Jiaxing 22
Nuremberg 21
Philadelphia 21
San Nicola la Strada 21
Toronto 21
Capaccio 20
Dearborn 20
Frankfurt am Main 20
Taranto 20
Johannesburg 19
Seoul 19
Haiphong 18
Modena 18
Pomigliano d'Arco 18
Caserta 17
Giugliano in Campania 17
Seattle 17
Vienna 16
Nola 15
Totale 27.306
Nome #
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships 2.313
Motor skills and new technologies to have access to school knowledge in italian primary school 1.249
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 1.018
The value of didactic-pedagogical skills of canoe-polo technical 950
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 866
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 829
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 753
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 680
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 678
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 626
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 609
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 608
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 604
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 565
A Constructivist Approach to Virtual Reality for Experiential Learning 559
TRAIETTORIE NON LINEARI NELLA RICERCA 501
Motor activities and sport in the educational context of the Campania Region 483
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 476
Todino, M. D., Di Tore, S., Di Tore, P. A., Iannaccone, A. ., & Sibilio, M. (2023). L’ importanza dell’Uncanny Valley e dell’Emotional Design negli ambienti d’apprendimento virtuale: possibili impatti sulla gestione della risposta emotiva del discente. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(3). https://doi.org/10.32043/jimtlt.v3i3.103 424
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 409
New Technologies for Motor Didactics (IND. COPERNICUS) 367
Simplex approaches to develop reading competence in primary school 339
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 328
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 317
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 300
The extended body in the teaching-learning process 286
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 285
Semplessità e lettura della mente. Strategie didattiche inclusive 283
Dislessia e videogames: Il potenziale didattico dei videogiochi 282
Software didattici e dislessia 282
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 272
SIM Scuola Italiana Moderna 264
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 261
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 258
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 247
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 242
MAXIMISING ACCESSIBILITY IN MUSEUM EDUCATION THROUGH VIRTUAL REALITY: AN INCLUSIVE PERSPECTIVE 241
Enhancing Cultural Heritage through Extended Reality and 3D Printing: Towards Inclusive and Sustainable Experiences 239
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 234
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 231
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 227
The educational use of stabilometric platforms for the realization of physical activity for the elderly 223
Virtual Reality Head-Mounted Display Used In Online & Distance Education 221
Colmare il divario tra Scuola e Storia: il Progetto Scan Italy 213
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 212
D-BOX: how to teach binary code using a game in primary school 212
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 208
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 199
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 197
Il Gioco delle Forme”: Design and Development of an Educational Exergame 194
Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. 191
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 188
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 182
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 179
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 176
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 176
Corporeità Tecnologiche 175
Measuring perspective taking with the “Virtual Class” videogame: A child development study 172
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 170
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 170
Natural user interfaces as a powerful tool for courseware design in physical education 169
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 169
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 167
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 167
Exergames as Teaching Tools 165
Design di una soluzione pedagogico-didattica-tecnologica 163
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 162
Body, movement and space for a simplex didactics 162
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 157
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 156
Didattica semplessa e competenze di lettura nella scuola primaria 152
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0 151
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 151
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 151
How technologies in the classroom are modifying space and time management in teachers’experience? 150
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 150
Media Education 149
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 149
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence 148
An Edugame as a Didactic Tool for the Development of Executive Functions 147
SKILLS AND FORECAST FOR MEDIA EDUCATORS 147
Cartografia e gamification: la web-application GeoBes 147
Augmented body 141
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 139
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 138
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 132
La Perspective taking e i meccanismi di codifica in ambiente virtuale. 131
L’apprendimento in ambienti di mixed reality 128
Exergames as Teaching Tools: New Forms of Human Machine Interaction 127
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 126
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 125
Motion Analysis in Didactic Exergames Design 124
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 123
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 122
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 121
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 121
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 121
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 119
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 119
Physical Education and sport in campania region 119
Totale 30.348
Categoria #
all - tutte 80.706
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 80.706


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022904 0 0 0 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20253.507 107 50 87 131 200 191 336 317 447 194 300 1.147
2025/202622.351 3.864 7.311 4.790 892 957 483 1.186 320 482 908 279 879
2026/20271.401 316 286 732 67 0 0 0 0 0 0 0 0
Totale 36.037