DI TORE, Stefano
 Distribuzione geografica
Continente #
AS - Asia 19.316
NA - Nord America 7.581
EU - Europa 6.909
SA - Sud America 751
Continente sconosciuto - Info sul continente non disponibili 358
AF - Africa 117
OC - Oceania 11
Totale 35.043
Nazione #
HK - Hong Kong 15.571
US - Stati Uniti d'America 7.398
IT - Italia 4.772
SG - Singapore 1.643
CN - Cina 837
BR - Brasile 568
VN - Vietnam 524
RU - Federazione Russa 391
DE - Germania 360
FR - Francia 359
UA - Ucraina 283
IE - Irlanda 146
TR - Turchia 141
FI - Finlandia 126
KR - Corea 118
NL - Olanda 103
IN - India 102
SE - Svezia 101
BD - Bangladesh 94
GB - Regno Unito 93
CA - Canada 81
AR - Argentina 75
MX - Messico 48
IQ - Iraq 42
ZA - Sudafrica 42
AT - Austria 34
JP - Giappone 32
ID - Indonesia 31
PL - Polonia 30
PK - Pakistan 28
ES - Italia 27
AE - Emirati Arabi Uniti 26
PH - Filippine 22
CO - Colombia 21
VE - Venezuela 21
MY - Malesia 18
CZ - Repubblica Ceca 17
EC - Ecuador 17
CL - Cile 16
JM - Giamaica 13
PY - Paraguay 12
MA - Marocco 11
TN - Tunisia 11
DZ - Algeria 10
GR - Grecia 10
BE - Belgio 9
CH - Svizzera 9
UZ - Uzbekistan 9
AU - Australia 8
EG - Egitto 8
PE - Perù 8
TH - Thailandia 8
UY - Uruguay 8
CR - Costa Rica 7
LT - Lituania 7
TW - Taiwan 7
AL - Albania 6
GT - Guatemala 6
IL - Israele 6
KE - Kenya 6
PS - Palestinian Territory 6
EU - Europa 5
IR - Iran 5
JO - Giordania 5
KZ - Kazakistan 5
LB - Libano 5
BO - Bolivia 4
DO - Repubblica Dominicana 4
GE - Georgia 4
MK - Macedonia 4
SV - El Salvador 4
AO - Angola 3
AZ - Azerbaigian 3
ET - Etiopia 3
HN - Honduras 3
MD - Moldavia 3
NG - Nigeria 3
NI - Nicaragua 3
OM - Oman 3
PA - Panama 3
PR - Porto Rico 3
PT - Portogallo 3
RS - Serbia 3
SA - Arabia Saudita 3
SN - Senegal 3
BF - Burkina Faso 2
BW - Botswana 2
CG - Congo 2
CI - Costa d'Avorio 2
CY - Cipro 2
DM - Dominica 2
GH - Ghana 2
HR - Croazia 2
KG - Kirghizistan 2
MN - Mongolia 2
MT - Malta 2
NP - Nepal 2
NZ - Nuova Zelanda 2
QA - Qatar 2
SC - Seychelles 2
Totale 34.660
Città #
Hong Kong 15.549
Ann Arbor 1.091
Singapore 741
San Jose 732
Dallas 625
Milan 558
Chandler 517
Wilmington 456
Ashburn 416
Naples 374
Princeton 357
Jacksonville 351
Woodbridge 326
Rome 324
Salerno 233
Houston 223
Beijing 214
Council Bluffs 205
Ho Chi Minh City 159
Lauterbourg 153
Fisciano 145
The Dalles 136
Dublin 133
Munich 102
Hanoi 101
Izmir 91
Los Angeles 91
Bari 77
Andover 76
Santa Clara 76
Nanjing 72
New York 68
Boardman 65
Moscow 64
Dong Ket 61
Turin 58
Pellezzano 57
Mestre 54
Memphis 50
São Paulo 50
Napoli 46
Düsseldorf 44
Palermo 44
Turku 41
Catania 40
Bologna 39
Figino 35
Florence 34
Orem 32
Helsinki 31
Shenyang 31
Brooklyn 29
Poggiomarino 29
Tokyo 29
Pune 28
Washington 28
Changsha 27
Hebei 27
Redwood City 27
Chennai 26
Fairfield 26
Warsaw 26
Arcore 25
Denver 25
Nanchang 25
Nürnberg 25
Rio de Janeiro 25
Brescia 24
Nocera Superiore 24
San Giuseppe Vesuviano 24
Amsterdam 23
Livorno 23
Montreal 23
Sarno 23
Stockholm 23
Vasto 23
Da Nang 22
Jiaxing 22
Chicago 21
Genoa 21
Nuremberg 21
San Nicola la Strada 21
Atlanta 20
Capaccio 20
Dearborn 20
Frankfurt am Main 20
Johannesburg 19
Seoul 19
Haiphong 18
Pomigliano d'Arco 18
Caserta 17
Giugliano in Campania 17
Modena 17
Seattle 17
Taranto 17
Toronto 16
Vienna 16
Nola 15
Norwalk 15
Tianjin 15
Totale 26.729
Nome #
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships 2.301
Motor skills and new technologies to have access to school knowledge in italian primary school 1.245
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 1.012
The value of didactic-pedagogical skills of canoe-polo technical 948
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 849
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 820
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 726
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 677
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 673
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 622
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 607
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 604
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 600
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 558
A Constructivist Approach to Virtual Reality for Experiential Learning 556
TRAIETTORIE NON LINEARI NELLA RICERCA 496
Motor activities and sport in the educational context of the Campania Region 470
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 463
Todino, M. D., Di Tore, S., Di Tore, P. A., Iannaccone, A. ., & Sibilio, M. (2023). L’ importanza dell’Uncanny Valley e dell’Emotional Design negli ambienti d’apprendimento virtuale: possibili impatti sulla gestione della risposta emotiva del discente. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(3). https://doi.org/10.32043/jimtlt.v3i3.103 412
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 406
New Technologies for Motor Didactics (IND. COPERNICUS) 365
Simplex approaches to develop reading competence in primary school 336
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 324
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 314
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 296
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 283
The extended body in the teaching-learning process 283
Dislessia e videogames: Il potenziale didattico dei videogiochi 279
Software didattici e dislessia 279
Semplessità e lettura della mente. Strategie didattiche inclusive 279
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 267
SIM Scuola Italiana Moderna 259
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 256
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 245
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 244
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 233
MAXIMISING ACCESSIBILITY IN MUSEUM EDUCATION THROUGH VIRTUAL REALITY: AN INCLUSIVE PERSPECTIVE 229
Enhancing Cultural Heritage through Extended Reality and 3D Printing: Towards Inclusive and Sustainable Experiences 228
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 227
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 226
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 223
The educational use of stabilometric platforms for the realization of physical activity for the elderly 218
Colmare il divario tra Scuola e Storia: il Progetto Scan Italy 208
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 208
Virtual Reality Head-Mounted Display Used In Online & Distance Education 204
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 202
D-BOX: how to teach binary code using a game in primary school 200
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 197
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 193
Il Gioco delle Forme”: Design and Development of an Educational Exergame 188
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 183
Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. 176
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 174
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 172
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 171
Measuring perspective taking with the “Virtual Class” videogame: A child development study 170
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 168
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 168
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 166
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 164
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 164
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 164
Corporeità Tecnologiche 162
Natural user interfaces as a powerful tool for courseware design in physical education 159
Design di una soluzione pedagogico-didattica-tecnologica 159
Body, movement and space for a simplex didactics 158
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 157
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 153
Exergames as Teaching Tools 152
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 151
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0 150
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 148
Didattica semplessa e competenze di lettura nella scuola primaria 148
How technologies in the classroom are modifying space and time management in teachers’experience? 147
Media Education 146
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 146
SKILLS AND FORECAST FOR MEDIA EDUCATORS 144
An Edugame as a Didactic Tool for the Development of Executive Functions 143
Cartografia e gamification: la web-application GeoBes 143
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 141
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 140
Augmented body 138
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence 136
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 136
La Perspective taking e i meccanismi di codifica in ambiente virtuale. 130
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 130
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 129
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 124
Exergames as Teaching Tools: New Forms of Human Machine Interaction 122
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 122
L’apprendimento in ambienti di mixed reality 122
Motion Analysis in Didactic Exergames Design 120
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 119
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 118
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 118
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 116
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 116
Physical Education and sport in campania region 116
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 114
Tecnologie per l'inclusione e Media Education 112
Totale 29.763
Categoria #
all - tutte 77.255
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 77.255


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022929 0 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20253.507 107 50 87 131 200 191 336 317 447 194 300 1.147
2025/202622.351 3.864 7.311 4.790 892 957 483 1.186 320 482 908 279 879
2026/2027407 316 91 0 0 0 0 0 0 0 0 0 0
Totale 35.043