DI TORE, Stefano
 Distribuzione geografica
Continente #
AS - Asia 19.171
NA - Nord America 6.981
EU - Europa 5.997
SA - Sud America 749
AF - Africa 114
OC - Oceania 11
Continente sconosciuto - Info sul continente non disponibili 7
Totale 33.030
Nazione #
HK - Hong Kong 15.548
US - Stati Uniti d'America 6.865
IT - Italia 3.874
SG - Singapore 1.608
CN - Cina 790
BR - Brasile 568
VN - Vietnam 524
RU - Federazione Russa 391
DE - Germania 358
FR - Francia 358
UA - Ucraina 283
IE - Irlanda 146
TR - Turchia 141
FI - Finlandia 126
KR - Corea 118
IN - India 101
SE - Svezia 101
NL - Olanda 99
GB - Regno Unito 93
AR - Argentina 75
BD - Bangladesh 56
CA - Canada 46
MX - Messico 46
IQ - Iraq 41
ZA - Sudafrica 41
AT - Austria 34
JP - Giappone 32
ID - Indonesia 31
PL - Polonia 29
PK - Pakistan 28
AE - Emirati Arabi Uniti 26
ES - Italia 23
PH - Filippine 22
VE - Venezuela 21
CO - Colombia 20
MY - Malesia 18
CZ - Repubblica Ceca 17
EC - Ecuador 17
CL - Cile 15
PY - Paraguay 12
MA - Marocco 11
TN - Tunisia 11
DZ - Algeria 10
GR - Grecia 10
BE - Belgio 9
CH - Svizzera 9
UZ - Uzbekistan 9
AU - Australia 8
EG - Egitto 8
PE - Perù 8
TH - Thailandia 8
UY - Uruguay 8
LT - Lituania 7
TW - Taiwan 7
AL - Albania 6
IL - Israele 6
KE - Kenya 6
PS - Palestinian Territory 6
EU - Europa 5
IR - Iran 5
JM - Giamaica 5
JO - Giordania 5
KZ - Kazakistan 5
LB - Libano 5
BO - Bolivia 4
DO - Repubblica Dominicana 4
GE - Georgia 4
MK - Macedonia 4
AO - Angola 3
AZ - Azerbaigian 3
CR - Costa Rica 3
ET - Etiopia 3
MD - Moldavia 3
NG - Nigeria 3
OM - Oman 3
PA - Panama 3
PT - Portogallo 3
RS - Serbia 3
SA - Arabia Saudita 3
SN - Senegal 3
BF - Burkina Faso 2
BW - Botswana 2
CG - Congo 2
CI - Costa d'Avorio 2
CY - Cipro 2
GH - Ghana 2
GT - Guatemala 2
KG - Kirghizistan 2
MN - Mongolia 2
MT - Malta 2
NP - Nepal 2
NZ - Nuova Zelanda 2
QA - Qatar 2
SV - El Salvador 2
SY - Repubblica araba siriana 2
AM - Armenia 1
BB - Barbados 1
BG - Bulgaria 1
BN - Brunei Darussalam 1
BY - Bielorussia 1
Totale 33.006
Città #
Hong Kong 15.528
Ann Arbor 1.091
Singapore 720
San Jose 651
Dallas 619
Chandler 517
Wilmington 455
Ashburn 398
Princeton 357
Jacksonville 351
Naples 328
Woodbridge 323
Salerno 230
Rome 219
Houston 211
Council Bluffs 198
Beijing 173
Ho Chi Minh City 159
Lauterbourg 153
Fisciano 145
The Dalles 136
Dublin 133
Munich 102
Hanoi 101
Milan 99
Izmir 91
Los Angeles 82
Andover 76
Nanjing 72
Bari 71
Boardman 64
Moscow 64
Dong Ket 61
Pellezzano 57
Mestre 54
São Paulo 50
New York 47
Napoli 46
Düsseldorf 44
Turku 41
Palermo 40
Catania 38
Bologna 32
Helsinki 31
Shenyang 31
Turin 31
Orem 29
Poggiomarino 29
Tokyo 29
Pune 28
Changsha 27
Hebei 27
Redwood City 27
Chennai 26
Santa Clara 26
Warsaw 26
Arcore 25
Fairfield 25
Nanchang 25
Nürnberg 25
Rio de Janeiro 25
Washington 25
Amsterdam 23
Nocera Superiore 23
Sarno 23
Stockholm 23
Vasto 23
Brescia 22
Da Nang 22
Denver 22
Florence 22
Jiaxing 22
Livorno 22
Brooklyn 21
Nuremberg 21
San Nicola la Strada 21
Capaccio 20
Dearborn 20
Atlanta 19
Johannesburg 19
Montreal 19
Seoul 19
Chicago 18
Frankfurt am Main 18
Haiphong 18
Pomigliano d'Arco 18
Caserta 17
Genoa 17
Seattle 17
Vienna 16
Nola 15
Norwalk 15
Tianjin 15
Acerra 14
Giugliano in Campania 14
Altavilla Irpina 13
Battipaglia 13
Cagliari 13
Modena 13
Paris 13
Totale 25.647
Nome #
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships 2.288
Motor skills and new technologies to have access to school knowledge in italian primary school 1.242
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 997
The value of didactic-pedagogical skills of canoe-polo technical 939
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 841
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 804
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 679
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 675
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 663
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 611
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 600
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 599
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 588
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 551
A Constructivist Approach to Virtual Reality for Experiential Learning 548
TRAIETTORIE NON LINEARI NELLA RICERCA 491
Motor activities and sport in the educational context of the Campania Region 460
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 455
Todino, M. D., Di Tore, S., Di Tore, P. A., Iannaccone, A. ., & Sibilio, M. (2023). L’ importanza dell’Uncanny Valley e dell’Emotional Design negli ambienti d’apprendimento virtuale: possibili impatti sulla gestione della risposta emotiva del discente. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(3). https://doi.org/10.32043/jimtlt.v3i3.103 404
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 394
New Technologies for Motor Didactics (IND. COPERNICUS) 350
Simplex approaches to develop reading competence in primary school 325
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 317
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 311
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 292
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 278
The extended body in the teaching-learning process 275
Dislessia e videogames: Il potenziale didattico dei videogiochi 273
Software didattici e dislessia 271
Semplessità e lettura della mente. Strategie didattiche inclusive 271
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 265
SIM Scuola Italiana Moderna 254
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 248
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 240
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 236
Enhancing Cultural Heritage through Extended Reality and 3D Printing: Towards Inclusive and Sustainable Experiences 222
MAXIMISING ACCESSIBILITY IN MUSEUM EDUCATION THROUGH VIRTUAL REALITY: AN INCLUSIVE PERSPECTIVE 221
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 220
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 218
The educational use of stabilometric platforms for the realization of physical activity for the elderly 217
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 216
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 210
Colmare il divario tra Scuola e Storia: il Progetto Scan Italy 200
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 200
D-BOX: how to teach binary code using a game in primary school 193
Virtual Reality Head-Mounted Display Used In Online & Distance Education 191
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 190
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 188
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 182
Il Gioco delle Forme”: Design and Development of an Educational Exergame 179
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 178
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 171
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 169
Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. 166
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 163
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 162
Measuring perspective taking with the “Virtual Class” videogame: A child development study 161
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 161
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 161
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 160
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 158
Natural user interfaces as a powerful tool for courseware design in physical education 157
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 152
Design di una soluzione pedagogico-didattica-tecnologica 152
Corporeità Tecnologiche 151
Body, movement and space for a simplex didactics 151
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 151
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 150
Exergames as Teaching Tools 143
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 142
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 141
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0 140
How technologies in the classroom are modifying space and time management in teachers’experience? 139
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 139
Didattica semplessa e competenze di lettura nella scuola primaria 137
An Edugame as a Didactic Tool for the Development of Executive Functions 136
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 136
Cartografia e gamification: la web-application GeoBes 134
Media Education 133
SKILLS AND FORECAST FOR MEDIA EDUCATORS 133
Augmented body 132
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence 130
La Perspective taking e i meccanismi di codifica in ambiente virtuale. 129
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 129
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 123
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 122
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 117
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 116
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 116
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 116
L’apprendimento in ambienti di mixed reality 116
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 115
Motion Analysis in Didactic Exergames Design 113
Physical Education and sport in campania region 113
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 111
Exergames as Teaching Tools: New Forms of Human Machine Interaction 111
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 109
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 106
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 106
Tecnologie per l'inclusione e Media Education 104
Totale 28.943
Categoria #
all - tutte 70.682
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 70.682


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021360 0 0 0 0 0 0 0 0 0 89 139 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20253.507 107 50 87 131 200 191 336 317 447 194 300 1.147
2025/202621.093 3.864 7.311 4.790 892 957 483 1.186 320 482 808 0 0
Totale 33.378