DI TORE, Stefano
 Distribuzione geografica
Continente #
NA - Nord America 4.298
EU - Europa 2.569
AS - Asia 506
Continente sconosciuto - Info sul continente non disponibili 5
AF - Africa 4
SA - Sud America 2
Totale 7.384
Nazione #
US - Stati Uniti d'America 4.292
IT - Italia 1.655
CN - Cina 332
UA - Ucraina 273
DE - Germania 186
IE - Irlanda 149
TR - Turchia 93
SE - Svezia 76
FR - Francia 66
VN - Vietnam 61
RU - Federazione Russa 57
FI - Finlandia 54
GB - Regno Unito 25
ES - Italia 7
NL - Olanda 6
EU - Europa 5
BE - Belgio 4
CA - Canada 4
MK - Macedonia 4
AT - Austria 3
JP - Giappone 3
PH - Filippine 3
TH - Thailandia 3
DZ - Algeria 2
IL - Israele 2
IN - India 2
MX - Messico 2
MY - Malesia 2
SG - Singapore 2
AE - Emirati Arabi Uniti 1
AR - Argentina 1
CH - Svizzera 1
CM - Camerun 1
EG - Egitto 1
GE - Georgia 1
ID - Indonesia 1
PL - Polonia 1
PY - Paraguay 1
RO - Romania 1
SI - Slovenia 1
Totale 7.384
Città #
Ann Arbor 1.101
Chandler 539
Wilmington 464
Princeton 367
Jacksonville 356
Woodbridge 323
Houston 208
Salerno 148
Dublin 137
Izmir 91
Andover 77
Nanjing 72
Beijing 69
Dong Ket 61
Boardman 58
Pellezzano 57
Mestre 54
Naples 47
Fisciano 46
Napoli 46
Düsseldorf 44
Rome 38
Shenyang 31
Changsha 27
Hebei 27
Redwood City 27
Fairfield 26
Nanchang 25
Nürnberg 25
Milan 23
Washington 23
Jiaxing 21
Ashburn 20
Dearborn 20
Norwalk 15
Pomigliano d'Arco 15
Tianjin 15
Brescia 14
Altavilla Irpina 13
Battipaglia 11
San Diego 11
Paris 10
Guangzhou 9
Bari 8
Cava De' Tirreni 8
Livorno 8
Nocera Inferiore 8
Bologna 7
Fasano 7
Giugliano in Campania 7
Melfi 7
Pompei 7
Urbino 7
Capaccio 6
Caserta 6
Falls Church 6
Foggia 6
Gragnano 6
Lagny-sur-Marne 6
Lissone 6
Redmond 6
Sant'anastasia 6
Amalfi 5
Angri 5
Aprilia 5
Avellino 5
Aversa 5
Cambridge 5
Carbonera 5
Chennevières-sur-marne 5
Chieti 5
Dormagen 5
Nettuno 5
Padova 5
Zhengzhou 5
Arezzo 4
Barcelona 4
Brussels 4
Castellammare di Stabia 4
Catania 4
Cicciano 4
Dalmine 4
Helsinki 4
Marino 4
Monterubbiano 4
Nottingham 4
Pescara 4
Ramacca 4
Rovigo 4
Torino 4
Ancona 3
Bang Bai Mai 3
Bolzano 3
Boulder 3
Brugherio 3
Brusciano 3
Cadoneghe 3
Cantù 3
Casalnuovo di Napoli 3
Crema 3
Totale 5.094
Nome #
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 439
TRAIETTORIE NON LINEARI NELLA RICERCA 211
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 142
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 140
Il Gioco delle Forme”: Design and Development of an Educational Exergame 131
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 129
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 121
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 114
Body, movement and space for a simplex didactics 113
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 111
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 108
The value of didactic-pedagogical skills of canoe-polo technical 106
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 103
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 103
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 102
Simplex approaches to develop reading competence in primary school 102
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 98
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 95
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 95
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 95
Virtual Reality Head-Mounted Display Used In Online & Distance Education 93
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 92
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 92
A Constructivist Approach to Virtual Reality for Experiential Learning 91
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 91
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 90
Design di una soluzione pedagogico-didattica-tecnologica 89
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 88
Semplessità e lettura della mente. Strategie didattiche inclusive 87
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 86
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 84
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 84
The extended body in the teaching-learning process 84
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 82
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 81
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 81
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 79
Augmented body 78
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 78
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 77
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 76
The educational use of stabilometric platforms for the realization of physical activity for the elderly 74
Motion Analysis in Didactic Exergames Design 72
How technologies in the classroom are modifying space and time management in teachers’experience? 72
Exergames as Teaching Tools: New Forms of Human Machine Interaction 71
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 71
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The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 70
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 70
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 69
Exergames as Teaching Tools 69
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 68
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 67
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 66
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 66
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 65
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Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 63
Didattica semplessa e competenze di lettura nella scuola primaria 63
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 61
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 61
Dislessia e videogames: Il potenziale didattico dei videogiochi 61
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 59
PHYSICAL EDUCATION AND SPORT IN THE CAMPANIA REGION 58
Corporeità Tecnologiche 58
Motor skills and new technologies to have access to school knowledge in italian primary school 57
Natural user interfaces as a powerful tool for courseware design in physical education 56
SKILLS AND FORECAST FOR MEDIA EDUCATORS 56
Motor activities and sport in the educational context of the Campania Region 55
Cartografia e gamification: la web-application GeoBes 55
Motor activities and virtual reality to teach music in primary school for partially sighted pupils 54
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 53
New Technologies for Motor Didactics (IND. COPERNICUS) 50
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 49
Learning Management System applicati alla disabilità 43
SIM Scuola Italiana Moderna 43
Software didattici e dislessia 42
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 42
Physical Education and sport in campania region 42
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 41
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 40
ROBOTICS TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN AUTISTIC CHILDREN 38
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 37
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 35
European Recommendations on Robotics and Related Issues in Education in Different Countries 34
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 32
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 32
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 31
La sperimentazione di D-BOX nella scuola primaria per apprendere il codice binario e le potenze del numero 2 28
Pio Alfredo Di Tore, Michele Domenico Todino, Stefano Di Tore, Maurizio Sibilio, Alain Berthoz (2023). Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal. In: (a cura di): Pio Alfredo Di Tore Eva Podovšovnik Axelsson, UBIQ.2022 - Metawelt: Corpi, Interazioni, Educazioni. vol. 3, p. 1-7, ROMA:EDIZIONI UNIVERSITARIE ROMANE, ISBN: 978 88 6022 460 6 27
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 27
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 26
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 23
D-BOX: how to teach binary code using a game in primary school 23
Didattica a distanza e cyber attacchi: quale formazione per i docenti? 23
Design and development of a didactical edugame to foster spatial thinking 23
Learning by Making. 3D Printing Guidelines for Teachers 21
Tecnologie a supporto della didattica del movimento 20
ASD-ROBOT: AN APPROACH THAT TAKES INTO ACCOUNT THE SENSORIALITY IN THE INTERACTION BETWEEN CHILD, THERAPIST AND ROBOT 18
Totale 7.370
Categoria #
all - tutte 14.870
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 14.870


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019528 0 0 15 40 40 122 50 35 50 40 129 7
2019/2020809 229 2 76 4 50 27 96 30 69 68 138 20
2020/2021903 31 59 60 14 87 36 83 52 120 89 140 132
2021/2022990 38 16 9 44 24 39 11 56 104 91 218 340
2022/20231.557 125 111 47 183 180 271 54 116 195 50 137 88
2023/2024299 91 120 88 0 0 0 0 0 0 0 0 0
Totale 7.649