DI TORE, Stefano
 Distribuzione geografica
Continente #
EU - Europa 4.692
NA - Nord America 4.508
AS - Asia 1.183
SA - Sud America 163
AF - Africa 16
Continente sconosciuto - Info sul continente non disponibili 5
OC - Oceania 5
Totale 10.572
Nazione #
US - Stati Uniti d'America 4.490
IT - Italia 3.215
SG - Singapore 422
CN - Cina 411
RU - Federazione Russa 360
UA - Ucraina 271
DE - Germania 243
BR - Brasile 148
IE - Irlanda 140
FR - Francia 126
TR - Turchia 105
KR - Corea 79
SE - Svezia 79
FI - Finlandia 74
NL - Olanda 69
VN - Vietnam 62
GB - Regno Unito 33
IN - India 31
AT - Austria 23
HK - Hong Kong 21
CZ - Repubblica Ceca 11
ES - Italia 9
BE - Belgio 8
CH - Svizzera 8
PH - Filippine 8
GR - Grecia 7
MX - Messico 7
TH - Thailandia 7
CA - Canada 5
CL - Cile 5
EU - Europa 5
MY - Malesia 5
AE - Emirati Arabi Uniti 4
BD - Bangladesh 4
DZ - Algeria 4
IQ - Iraq 4
JP - Giappone 4
MK - Macedonia 4
ZA - Sudafrica 4
AR - Argentina 3
AU - Australia 3
DO - Repubblica Dominicana 3
IR - Iran 3
EG - Egitto 2
IL - Israele 2
NZ - Nuova Zelanda 2
PE - Perù 2
PK - Pakistan 2
PL - Polonia 2
PT - Portogallo 2
RS - Serbia 2
UZ - Uzbekistan 2
VE - Venezuela 2
AL - Albania 1
AM - Armenia 1
CI - Costa d'Avorio 1
CM - Camerun 1
DK - Danimarca 1
EC - Ecuador 1
HU - Ungheria 1
ID - Indonesia 1
JM - Giamaica 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
MA - Marocco 1
MD - Moldavia 1
OM - Oman 1
PA - Panama 1
PS - Palestinian Territory 1
PY - Paraguay 1
RO - Romania 1
SI - Slovenia 1
SN - Senegal 1
SV - El Salvador 1
TN - Tunisia 1
TW - Taiwan 1
UY - Uruguay 1
Totale 10.572
Città #
Ann Arbor 1.091
Chandler 517
Wilmington 455
Princeton 357
Jacksonville 350
Woodbridge 323
Naples 251
Houston 207
Salerno 206
Ashburn 186
Rome 176
Singapore 165
Dublin 129
Fisciano 110
Izmir 91
Beijing 89
Andover 76
Milan 72
Nanjing 72
Boardman 63
Dong Ket 61
Moscow 61
Pellezzano 57
Bari 54
Mestre 54
Napoli 46
Düsseldorf 43
Palermo 31
Shenyang 31
Changsha 27
Hebei 27
Redwood City 27
Pune 26
Arcore 25
Fairfield 25
Nanchang 25
Nürnberg 25
Los Angeles 24
Helsinki 23
Nocera Superiore 23
Vasto 23
Washington 23
Catania 22
Livorno 22
Brescia 21
Jiaxing 21
San Nicola la Strada 21
Turin 21
Dearborn 20
Nuremberg 18
Florence 17
Pomigliano d'Arco 17
Bologna 16
Dallas 16
Hong Kong 16
Sarno 16
Amsterdam 15
Norwalk 15
Tianjin 15
Altavilla Irpina 13
Battipaglia 13
Capaccio 13
Modena 13
Pescara 13
Caserta 12
Munich 12
Seattle 12
Acerra 11
Brno 11
San Diego 11
Taranto 11
Vienna 11
Cagliari 10
Genoa 10
Palma Campania 10
Paris 10
San Giuseppe Vesuviano 10
Amalfi 9
Castellammare di Stabia 9
Giugliano in Campania 9
Guangzhou 9
Macerata 9
Orta di Atella 9
Padova 9
Rio de Janeiro 9
San Martino Valle Caudina 9
Arezzo 8
Assago 8
Atlanta 8
Campobasso 8
Cava De' Tirreni 8
Marsala 8
Nocera Inferiore 8
São Paulo 8
Urbino 8
Fasano 7
Lecce 7
Melfi 7
Mercato San Severino 7
Pompei 7
Totale 6.450
Nome #
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 713
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 509
TRAIETTORIE NON LINEARI NELLA RICERCA 221
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 171
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 166
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 159
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 158
Il Gioco delle Forme”: Design and Development of an Educational Exergame 151
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 135
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 132
Body, movement and space for a simplex didactics 130
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 127
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 126
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 120
Virtual Reality Head-Mounted Display Used In Online & Distance Education 120
A Constructivist Approach to Virtual Reality for Experiential Learning 117
Measuring perspective taking with the “Virtual Class” videogame: A child development study 116
Simplex approaches to develop reading competence in primary school 115
The value of didactic-pedagogical skills of canoe-polo technical 114
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 113
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 112
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 112
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 112
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 110
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 109
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 109
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 108
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 108
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 107
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 106
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 106
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 106
Design di una soluzione pedagogico-didattica-tecnologica 104
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 103
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 103
The extended body in the teaching-learning process 98
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 97
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 93
Semplessità e lettura della mente. Strategie didattiche inclusive 93
Augmented body 92
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 92
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 91
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 91
Exergames as Teaching Tools 90
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 90
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 84
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 84
Exergames as Teaching Tools: New Forms of Human Machine Interaction 84
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 84
Cartografia e gamification: la web-application GeoBes 82
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 81
How technologies in the classroom are modifying space and time management in teachers’experience? 81
The educational use of stabilometric platforms for the realization of physical activity for the elderly 81
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 81
Motion Analysis in Didactic Exergames Design 80
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 80
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 79
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 79
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 78
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 78
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 76
Dislessia e videogames: Il potenziale didattico dei videogiochi 75
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 74
Didattica semplessa e competenze di lettura nella scuola primaria 73
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 72
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 71
L’apprendimento in ambienti di mixed reality 70
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 68
SKILLS AND FORECAST FOR MEDIA EDUCATORS 68
Tecnologie per l'inclusione e Media Education 67
Motor activities and sport in the educational context of the Campania Region 67
Corporeità Tecnologiche 66
Software didattici e dislessia 65
null 65
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 65
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 65
Motor skills and new technologies to have access to school knowledge in italian primary school 64
Natural user interfaces as a powerful tool for courseware design in physical education 64
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 63
Motor activities and virtual reality to teach music in primary school for partially sighted pupils 61
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 61
Physical Education and sport in campania region 59
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 57
Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(1). https://doi.org/10.32043/jimtlt.v3i1.75 56
ROBOTICS TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN AUTISTIC CHILDREN 55
New Technologies for Motor Didactics (IND. COPERNICUS) 54
Learning Management System applicati alla disabilità 52
DAL METAVERSO ALLA STAMPA 3D: Prospettive semplesse della didattica innovativa 50
Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti 49
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 48
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 48
SIM Scuola Italiana Moderna 48
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 48
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 48
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 48
Analisi e rimodellizzazione creativa del mondo reale in ambienti virtuali. La scansione 3D di reperti archeologici 47
HOW SERIOUS CAN PROMOTE INCLUSION, HISTORY AND CULTURAL HERITAGE THROUGH THE VIRTUAL REALITY 46
La sperimentazione di D-BOX nella scuola primaria per apprendere il codice binario e le potenze del numero 2 46
D-BOX: how to teach binary code using a game in primary school 45
Media Education 44
Totale 9.839
Categoria #
all - tutte 35.242
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 35.242


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020157 0 0 0 0 0 0 0 0 0 0 137 20
2020/2021896 31 58 59 14 86 36 82 52 118 89 139 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20252.118 107 50 87 131 200 191 336 317 447 194 58 0
Totale 10.896