DI TORE, Stefano
 Distribuzione geografica
Continente #
AS - Asia 17.460
NA - Nord America 5.548
EU - Europa 5.235
SA - Sud America 521
AF - Africa 45
OC - Oceania 8
Continente sconosciuto - Info sul continente non disponibili 7
Totale 28.824
Nazione #
HK - Hong Kong 15.518
US - Stati Uniti d'America 5.483
IT - Italia 3.476
SG - Singapore 708
CN - Cina 625
BR - Brasile 439
RU - Federazione Russa 368
DE - Germania 342
UA - Ucraina 274
VN - Vietnam 215
FR - Francia 159
IE - Irlanda 141
FI - Finlandia 117
TR - Turchia 112
KR - Corea 101
SE - Svezia 88
NL - Olanda 80
GB - Regno Unito 55
IN - India 50
AT - Austria 33
AR - Argentina 31
MX - Messico 30
AE - Emirati Arabi Uniti 22
CA - Canada 22
JP - Giappone 20
PL - Polonia 20
BD - Bangladesh 18
ES - Italia 18
CZ - Repubblica Ceca 17
ZA - Sudafrica 17
ID - Indonesia 14
EC - Ecuador 11
PY - Paraguay 10
BE - Belgio 9
CH - Svizzera 8
CL - Cile 8
PH - Filippine 8
TH - Thailandia 8
GR - Grecia 7
IQ - Iraq 7
MY - Malesia 7
CO - Colombia 6
EG - Egitto 6
TW - Taiwan 6
AU - Australia 5
DZ - Algeria 5
EU - Europa 5
PE - Perù 5
UZ - Uzbekistan 5
VE - Venezuela 5
DO - Repubblica Dominicana 4
IL - Israele 4
LT - Lituania 4
MK - Macedonia 4
UY - Uruguay 4
AL - Albania 3
IR - Iran 3
BW - Botswana 2
CG - Congo 2
ET - Etiopia 2
GT - Guatemala 2
JM - Giamaica 2
MA - Marocco 2
NZ - Nuova Zelanda 2
PK - Pakistan 2
PT - Portogallo 2
RS - Serbia 2
SV - El Salvador 2
TN - Tunisia 2
AM - Armenia 1
AO - Angola 1
BF - Burkina Faso 1
BG - Bulgaria 1
BO - Bolivia 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CM - Camerun 1
DK - Danimarca 1
GH - Ghana 1
GY - Guiana 1
HU - Ungheria 1
KE - Kenya 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
MD - Moldavia 1
NI - Nicaragua 1
NR - Nauru 1
OM - Oman 1
PA - Panama 1
PS - Palestinian Territory 1
RO - Romania 1
SI - Slovenia 1
SK - Slovacchia (Repubblica Slovacca) 1
SN - Senegal 1
SX - ???statistics.table.value.countryCode.SX??? 1
TL - Timor Orientale 1
TT - Trinidad e Tobago 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 28.824
Città #
Hong Kong 15.505
Ann Arbor 1.091
Dallas 615
Chandler 517
Wilmington 455
Princeton 357
Jacksonville 351
Woodbridge 323
Naples 274
Singapore 262
Ashburn 236
Salerno 225
Houston 209
Rome 204
Beijing 146
Dublin 129
Fisciano 117
Munich 102
Izmir 91
Milan 77
Andover 76
Nanjing 72
Los Angeles 64
Boardman 63
Moscow 63
Dong Ket 61
Bari 60
Ho Chi Minh City 58
Pellezzano 57
Mestre 54
Napoli 46
Düsseldorf 44
Turku 41
Hanoi 39
São Paulo 36
Catania 34
Palermo 33
Shenyang 31
New York 28
Changsha 27
Hebei 27
Redwood City 27
Pune 26
Arcore 25
Fairfield 25
Nanchang 25
Nürnberg 25
Helsinki 24
Turin 24
Nocera Superiore 23
Sarno 23
Vasto 23
Washington 23
Brescia 22
Livorno 22
Poggiomarino 22
Jiaxing 21
Nuremberg 21
San Nicola la Strada 21
Council Bluffs 20
Dearborn 20
Bologna 19
Brooklyn 19
Capaccio 19
Florence 19
Rio de Janeiro 19
Warsaw 19
Seoul 18
Amsterdam 17
Pomigliano d'Arco 17
Tokyo 17
Chennai 16
Vienna 16
Atlanta 15
Chicago 15
Norwalk 15
Seattle 15
Tianjin 15
Altavilla Irpina 13
Battipaglia 13
Modena 13
Pescara 13
Cagliari 12
Caserta 12
Stockholm 12
Acerra 11
Brno 11
Giugliano in Campania 11
Paris 11
San Diego 11
Santa Clara 11
Taranto 11
Belo Horizonte 10
Brasília 10
Denver 10
Genoa 10
Palma Campania 10
San Giuseppe Vesuviano 10
Al Ain City 9
Amalfi 9
Totale 23.295
Nome #
A Case Study of “3D Dice” as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and edugames – Possible Relationships 2.263
Motor skills and new technologies to have access to school knowledge in italian primary school 1.217
Le wearable technologies e la metafora dei sei cappelli per pensare a supporto del seamless learning 964
The value of didactic-pedagogical skills of canoe-polo technical 914
LA TECNOLOGIA DELLA PAROLA: DIDATTICA INCLUSIVA E LETTURA 818
Insegnare a leggere la mente. La realizzazione di un edugame per lo sviluppo delle abilità sociali in soggetti con Disturbo dello Spettro Autistico 754
A Typical Development of Reading Skills in the Italian Primary School: Educational and Technological Perspectives 637
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 622
asd-Robot: un robot stampato in 3D per i bambini con disturbo dello spettro autistico che adotta un approccio educativo inclusivo 598
Corpo, Movimento e didattica: Le potenzialità degli ambienti virtuali per l’accesso ai saperi 591
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 577
Acchiappanuvole: design di serious-game didattici per l’integrazione visuo-motoria. 574
Come la stampa 3D della Stanza di Ames può favorire il cambio di prospettiva visuo-spaziale nei discenti e nei docenti 571
A Constructivist Approach to Virtual Reality for Experiential Learning 510
Dislessia e complessità didattica della lingua inglese nei contesti scolastici italiani: proposta di un approccio multisensoriale ed interattivo. 510
TRAIETTORIE NON LINEARI NELLA RICERCA 474
Energy expenditure implications in the use of teaching methodologies: possible influence of the laboratory focused on body and movement in improving wellness in primary school students 440
Motor activities and sport in the educational context of the Campania Region 433
Todino, M. D., Di Tore, S., Di Tore, P. A., Iannaccone, A. ., & Sibilio, M. (2023). L’ importanza dell’Uncanny Valley e dell’Emotional Design negli ambienti d’apprendimento virtuale: possibili impatti sulla gestione della risposta emotiva del discente. Journal of Inclusive Methodology and Technology in Learning and Teaching, 3(3). https://doi.org/10.32043/jimtlt.v3i3.103 390
ASD-ROBOT AS AN EDUCATIONAL TOOL FOR AUTISM SPECTRUM DISORDER LEARNING ACTIONS 371
New Technologies for Motor Didactics (IND. COPERNICUS) 332
Simplex approaches to develop reading competence in primary school 303
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 289
"Moving Body": The Impact of "Simplexity" and "Educational Corporeality" in Italy 281
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 261
The extended body in the teaching-learning process 252
Dislessia e videogames: Il potenziale didattico dei videogiochi 246
Semplessità e lettura della mente. Strategie didattiche inclusive 243
Body, movement and new technologies for a quality teaching-learning for disabled students at University: a project hypothesis 242
Sviluppare le digital skills negli studenti della scuola secondaria di secondo grado attraverso la stampa 3D dei digital assets di “Un tuffo nel blu” 241
Software didattici e dislessia 237
SIM Scuola Italiana Moderna 237
Notational analysis of tactics used by canoe polo national teams during the european and world championships semifinal and final matches, from 2006 till today 221
Divergent didactics in the age of complexity. The categorical architecture of knowledge’s overcoming 216
Sensory Motor Interaction in Virtual Environment to Promote Teaching-Learning Process (ind. COPERNICUS) 202
A proposal of an "authentic" assessment in the teaching of motor activities for educational purposes in Italian Schools 201
The educational use of stabilometric platforms for the realization of physical activity for the elderly 201
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 195
Enhancing Cultural Heritage through Extended Reality and 3D Printing: Towards Inclusive and Sustainable Experiences 190
MAXIMISING ACCESSIBILITY IN MUSEUM EDUCATION THROUGH VIRTUAL REALITY: AN INCLUSIVE PERSPECTIVE 188
Transmedia Digital Storytelling to Match Students’ Cognitive Styles in Special Education 188
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. 174
Colmare il divario tra Scuola e Storia: il Progetto Scan Italy 172
Turtle Game Stop & Go: Un Edugame per promuovere le funzioni esecutive nei bambini con disabilità 172
D-BOX: how to teach binary code using a game in primary school 167
Virtual Reality Head-Mounted Display Used In Online & Distance Education 166
MEASURING EMPATHY TO SUPPORT LEARNING DESIGN AND NARRATIVE GAME: A PHENOMENOLOGICAL APPROACH 162
Il Gioco delle Forme”: Design and Development of an Educational Exergame 160
LEARNING AND EMOTIONAL-AFFECTIVE MUSEUM EXPERIENCE VIA TEXTUAL SENTIMENT ANALYSIS 159
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 153
L'IMPORTANZA DELL'UNCANNY VALLEY E DELL'EMOTIONAL DESIGN NEGLI AMBIENTI D’APPRENDIMENTO VIRTUALE: POSSIBILI IMPATTI SULLA GESTIONE DELLA RISPOSTA EMOTIVA DEL DISCENTE 152
FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING 150
Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study 148
Pilot Study in Visual Motor Integration and Specific Learning Disabilities 148
Evaluating the integration of the sensory-motor abilities to facilitate teaching learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test. (ind. SCOPUS) 142
Natural user interfaces as a powerful tool for courseware design in physical education 139
The use of the calorimetric system to measure factors related to the competence of teachers of primary school 137
IKeWYSe – I Know What You See - An educational ontology-driven simulation game to foster perspective-taking skills 136
Educational technology for inclusion: Design of an educational software for individuals with autism spectrum disorders 136
Valuing the material in the immaterial: The MUSeum Editor for accessibility and cultural heritage. 134
Body, movement and space for a simplex didactics 134
DESIGNING AND DEVELOPING A WEB APPLICATION FOR LEARNING GEOGRAPHY 134
Measuring perspective taking with the “Virtual Class” videogame: A child development study 133
Exergames as Teaching Tools 129
Design di una soluzione pedagogico-didattica-tecnologica 129
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 128
“Microsoft Kinect as Motion Analysis Device for Didactic Purposes: Processing Kinect Motion Data according to Motion Analysis Protocols to Obtain High-Accuracy Parameters when Developing Exergames” 123
Implied Neuropedagogy and symbolic interactionism an interpretative system for the gesture language 122
The potentials of bodily experience in the meaningful Learning:a teaching-methodological hypothesis for a dynamic construction of concepts 121
How technologies in the classroom are modifying space and time management in teachers’experience? 120
LA DIMENSIONE PEDAGOGICA ED IL VALORE INCLUSIVO DEL CORPO E DEL MOVIMENTO 120
Lo sviluppo delle social Skills in bambini con disturbo dello Spettro Autistico. L'ASD-robot 120
Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources 117
Corporeità Tecnologiche 116
SKILLS AND FORECAST FOR MEDIA EDUCATORS 110
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0 109
Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence 109
Augmented body 109
Media Education 108
Cartografia e gamification: la web-application GeoBes 107
An Edugame as a Didactic Tool for the Development of Executive Functions 105
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy 103
La Perspective taking e i meccanismi di codifica in ambiente virtuale. 101
L'invisibile tecnologia della parola: design e sviluppo di un software per dislessici 101
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 100
Didattica semplessa e competenze di lettura nella scuola primaria 99
The assessment-prediction capacities of teachers during physical activities in the primary school in Italy: analysis of the relationship between expected energy expenditure and actual energy expenditure during a light physical activity lasting 15 minutes. (ind. SCOPUS) 97
The Enactive Didactics for Enactive Mind:The Evolution of a Learning Model 97
IKEWYSE – I KNOW WHAT YOU SEE AN EDUCATIONAL TOOL FOR PERSPECTIVE-TAKING SKILLS 95
Le nuove tecnologie come strumenti di autovalutazione dei modelli metodologici adottati dai docenti di educazione fisica nella scuola secondaria 94
Evaluating the integration of the sensory-motor abilities to facilitate teaching-learning processes: a comparison between Italian and Indian models of teaching through the use of VMI test 94
Exergames as Teaching Tools: New Forms of Human Machine Interaction 92
L’apprendimento in ambienti di mixed reality 92
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community. 90
Motion Analysis in Didactic Exergames Design 88
Measuring the Reading Abilities of Dyslexic Children through a Visual Game 88
Physical Education and sport in campania region 86
Tecnologie per l'inclusione e Media Education 84
La filosofia della scienza: Metodi e metodologie della ricerca scientifica 83
La natura “embodied” dei processi di insegnamento/apprendimento: prospettive di ricerca sulla semplessità 82
Totale 26.370
Categoria #
all - tutte 63.023
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 63.023


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021734 0 0 0 0 86 36 82 52 118 89 139 132
2021/2022967 38 16 9 44 24 33 11 53 103 90 212 334
2022/20231.485 121 106 45 175 177 261 54 108 176 50 128 84
2023/20241.563 91 119 109 109 120 158 110 138 76 195 124 214
2024/20253.507 107 50 87 131 200 191 336 317 447 194 300 1.147
2025/202616.870 3.864 7.311 4.790 892 13 0 0 0 0 0 0 0
Totale 29.155