In this work, some reflections regarding the educational videogame's development for museum education are reported. In particular, the importance of creating objects (digital assets) for 3D graphics engines starting from archaeological finds, a consequence of the importance of collaboration between museums and universities and to capitalize the distance education’s experiences made during COVID-19.

FROM PRESENCE TO DISTANCE IN MUSEUM EDUCATION: THE USE OF ARCHAEOLOGICAL FINDS TO CREATE DIGITAL ASSETS THROUGH 3D SCANNING

Michele Domenico Todino;Lucia Campitiello;Stefano di tore
2022-01-01

Abstract

In this work, some reflections regarding the educational videogame's development for museum education are reported. In particular, the importance of creating objects (digital assets) for 3D graphics engines starting from archaeological finds, a consequence of the importance of collaboration between museums and universities and to capitalize the distance education’s experiences made during COVID-19.
2022
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4788235
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