How can a student experience what happens in the mind of a mathematician while solving a problem? In this paper we discuss a theoretical design of an educational script, based on digital interactive storytelling. Parallel to Docter’s ‘Inside Out’, the cognitive functions occurring in problem solving become characters of a story-problem. Students play the corresponding roles, alternatively as Actors or Onlookers. Besides the characters, the story-problem evolves along a sequence of episodes according to the cognitive processes involved. The script aims at developing students’ mathematics identity as the community of all of characters, together with their interactions while working.

What does ‘Inside Out’ mean in problem solving?

Giovannina Albano
;
Cristina Coppola;
2021-01-01

Abstract

How can a student experience what happens in the mind of a mathematician while solving a problem? In this paper we discuss a theoretical design of an educational script, based on digital interactive storytelling. Parallel to Docter’s ‘Inside Out’, the cognitive functions occurring in problem solving become characters of a story-problem. Students play the corresponding roles, alternatively as Actors or Onlookers. Besides the characters, the story-problem evolves along a sequence of episodes according to the cognitive processes involved. The script aims at developing students’ mathematics identity as the community of all of characters, together with their interactions while working.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11386/4767663
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