This study explores the potential of AI-supported educational video games in transforming learning by making it more engaging and personalized. In particular, it examines how these tools can enhance girls’ access to STEM disciplines by breaking down gender stereotypes. Through projects like Mind the STEM Gap, the research highlights the role of avatars and immersive narratives in shaping aspirations and fostering more inclusive educational paths. Finally, it discusses the importance of gamification and cooperative learning in promoting fair and accessible education.
Questo studio esplora il potenziale dei videogiochi educativi supportati dall’intelligenza artificiale nel trasformare l’apprendimento, rendendolo più coinvolgente e personalizzato. In particolare, si analizza come tali strumenti possano favorire l’accesso delle ragazze alle discipline STEM, abbattendo stereotipi di genere. Attraverso progetti come Mind the STEM Gap, si evidenzia il ruolo degli avatar e delle narrazioni immersive nel modellare aspirazioni e percorsi formativi più inclusivi. Infine, si discute l’importanza della gamification e dell’apprendimento cooperativo nel promuovere una formazione equa e accessibile.
The Educational Video Game: STEM Gap and Artificial Intelligence.
Paolo Fusco
2025-01-01
Abstract
This study explores the potential of AI-supported educational video games in transforming learning by making it more engaging and personalized. In particular, it examines how these tools can enhance girls’ access to STEM disciplines by breaking down gender stereotypes. Through projects like Mind the STEM Gap, the research highlights the role of avatars and immersive narratives in shaping aspirations and fostering more inclusive educational paths. Finally, it discusses the importance of gamification and cooperative learning in promoting fair and accessible education.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.