Severalstudies have shown that edugames can be considered an innovative edu-cational tool to promote the acquisition of various skills, including academic, social, and motor skills. However, there is a notable lack of educational tools specif ically designed to develop visuospatial perspective-taking (VPT), a key skill for STEM and socio-emotional competencies. The study aims to evaluate the effectiveness and reliability of the Virtual Classroomedugame as a tool for assessingVPTskills in children with Autism Spectrum Dis-order (ASD). By analyzing data from a sample of 10 childrenthe research explores the ability of Virtual Classroomto measure VPT accurately and reliably. It also examines performance differences among the children, aiming to identify cognitive strategies and insights into how the game can support educational interventions for students with ASD.
Evaluating and improving Perspective-Taking skill in pupils with ASD using an edugame: a case study
Emanuela Zappalà
;Veronica Beatini;Lucia Campitiello;Stefano Di Tore
2024
Abstract
Severalstudies have shown that edugames can be considered an innovative edu-cational tool to promote the acquisition of various skills, including academic, social, and motor skills. However, there is a notable lack of educational tools specif ically designed to develop visuospatial perspective-taking (VPT), a key skill for STEM and socio-emotional competencies. The study aims to evaluate the effectiveness and reliability of the Virtual Classroomedugame as a tool for assessingVPTskills in children with Autism Spectrum Dis-order (ASD). By analyzing data from a sample of 10 childrenthe research explores the ability of Virtual Classroomto measure VPT accurately and reliably. It also examines performance differences among the children, aiming to identify cognitive strategies and insights into how the game can support educational interventions for students with ASD.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.