Severalstudies have shown that edugames can be considered an innovative edu-cational tool to promote the acquisition of various skills, including academic, social, and motor skills. However, there is a notable lack of educational tools specif ically designed to develop visuospatial perspective-taking (VPT), a key skill for STEM and socio-emotional competencies. The study aims to evaluate the effectiveness and reliability of the Virtual Classroomedugame as a tool for assessingVPTskills in children with Autism Spectrum Dis-order (ASD). By analyzing data from a sample of 10 childrenthe research explores the ability of Virtual Classroomto measure VPT accurately and reliably. It also examines performance differences among the children, aiming to identify cognitive strategies and insights into how the game can support educational interventions for students with ASD.
Evaluating and improving Perspective-Taking skill in pupils with ASD using an edugame: a case study
	
	
	
		
		
		
		
		
	
	
	
	
	
	
	
	
		
		
		
		
		
			
			
			
		
		
		
		
			
			
				
				
					
					
					
					
						
							
						
						
					
				
				
				
				
				
				
				
				
				
				
				
			
			
		
			
			
				
				
					
					
					
					
						
							
						
						
					
				
				
				
				
				
				
				
				
				
				
				
			
			
		
			
			
				
				
					
					
					
					
						
							
						
						
					
				
				
				
				
				
				
				
				
				
				
				
			
			
		
			
			
				
				
					
					
					
					
						
							
						
						
					
				
				
				
				
				
				
				
				
				
				
				
			
			
		
		
		
		
	
Emanuela Zappalà
;Veronica Beatini;Lucia Campitiello;Stefano Di Tore
			2024
Abstract
Severalstudies have shown that edugames can be considered an innovative edu-cational tool to promote the acquisition of various skills, including academic, social, and motor skills. However, there is a notable lack of educational tools specif ically designed to develop visuospatial perspective-taking (VPT), a key skill for STEM and socio-emotional competencies. The study aims to evaluate the effectiveness and reliability of the Virtual Classroomedugame as a tool for assessingVPTskills in children with Autism Spectrum Dis-order (ASD). By analyzing data from a sample of 10 childrenthe research explores the ability of Virtual Classroomto measure VPT accurately and reliably. It also examines performance differences among the children, aiming to identify cognitive strategies and insights into how the game can support educational interventions for students with ASD.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


