The paper presents the results of a research project, begun in 2014, aimed at creating a video game able to evaluating and fostering the development of spatial thinking, and more specifically, the ability of perceptual perspective taking (PT). The research, conducted by the University of Salerno in collaboration with the Collège de France, produced an educational video game, named "schoolcam", designed to assess and fostering the development of PT in students aged between 8 and 13 years. The results of the studies conducted (Di Tore et al, 2020) seem to support the validity of the game produced in evaluating the development of PT. The data collected in the experimentation phase led to a re-evaluation of the video game design, suggesting the need to implement new features, new forms of interaction and a new graphic style. This article will discuss the results of the experiments conducted and the changes to be made to the video game.
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