The study explores whether current commercial video games can meaningfully represent the complexity of traditional peasant society before agricultural mechanization. After outlining the key socio‑cultural traits of pre‑industrial rural life, it assesses games that depict farming or village settings and evaluates how well they capture the social, symbolic, and experiential richness of peasant culture. Since existing games largely fail to convey its deeper epistemic and emotional dimensions, the paper proposes developing a dedicated educational game based on principles of simplexity and embodied learning, designed to offer an immersive and meaningful virtual museum of peasant civilization.
Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education
Todino, M. D.
;Di Paolo, A.;Campitiello, L.;Bilotti, U.;Fusco, P.
2025
Abstract
The study explores whether current commercial video games can meaningfully represent the complexity of traditional peasant society before agricultural mechanization. After outlining the key socio‑cultural traits of pre‑industrial rural life, it assesses games that depict farming or village settings and evaluates how well they capture the social, symbolic, and experiential richness of peasant culture. Since existing games largely fail to convey its deeper epistemic and emotional dimensions, the paper proposes developing a dedicated educational game based on principles of simplexity and embodied learning, designed to offer an immersive and meaningful virtual museum of peasant civilization.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


